D
Deleted member 11852
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Then what is the point of defining a "core gamer" market that is "limited" to a maximum of 1.3 million gamers if all it takes to break into markets beyond that core is a game that appeals to more people?
I think the purpose of the article was to demonstrate, using the numbers available, that the majority of games are bought by a small minority in the market. Because of Steam's dominance it gives a much more rounded picture of PC sales than is possible with consoles - which I said above, I'm certain are the same.
I don't think there is much more purpose to the article than that. And as I mentioned, I've long believed this was the case. When I used to look a sales of games like GTA and Call of Duty on 360 and PS3, it used to perplex me that those sales was so small relative to the size of the platforms. Then it dawned that I wasn't a typical gamer and I was not representative of most gamers, console or PC. It's only the outliers that seem different between consoles and PCs.
edit: typos.
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