This is only slightly console related in the respect of what it may hold for the future competitive landscape of chip design. More of an interesting read and yet an alternative approach to the issues traditional x86 processors (like the Xbox 1 CPU) face.
http://www.tomshardware.com/hardnews/20050620_114721.html
It is interesting how the PC evolves. The last 2 years, ever since Intel hit the wall (where is my 10GHz Netburst!) and the announcement of alternative designs like CELL it seems hardware designers have been looking to new solutions. The PPU was one. This is another. I find it interesting on their roadmap for the future they mentioned that in the future multicore processors would have non-symetric cores for specialized tasks. I wonder how far away Intel is from reaching that goal?
Obviously I am interested in how this pans out with CELL. Do companies stick with their current PCs and software and just plug in a "Floating Point accelerator" or do they make an investment to move on to a new platform like CELL?
If I am reading this correctly the board has 2 chips, both capable of a total of 50GLFOPs of sustained performance (not theoretical). I wonder what the theoretical performance is? I also wonder what kind of architecture it has.
To compare, the PPU has 125M transistors, built on the 130nm process, and I believe the chip is @ 500MHz and consumes 25W.
As a console and PC gamer the PPU and the Floating Point Accelerator are interesting because they are different perspectives on the issues hardware makers are facing and may give a glimpse of the competitive landscape of the future.
Anyhow, I thought this was interesting and worth the read. Only slightly console related, but good info to know.
http://www.tomshardware.com/hardnews/20050620_114721.html
Yet another sign that the good old workstation may not be extinct: Clearspeed will demonstrate on Tuesday a co-processor PCI Express add-in card that has promises a floating point performance to 50 GFlops - about 10x the performance of a regular desktop PC.
It is interesting how the PC evolves. The last 2 years, ever since Intel hit the wall (where is my 10GHz Netburst!) and the announcement of alternative designs like CELL it seems hardware designers have been looking to new solutions. The PPU was one. This is another. I find it interesting on their roadmap for the future they mentioned that in the future multicore processors would have non-symetric cores for specialized tasks. I wonder how far away Intel is from reaching that goal?
Obviously I am interested in how this pans out with CELL. Do companies stick with their current PCs and software and just plug in a "Floating Point accelerator" or do they make an investment to move on to a new platform like CELL?
Clearspeed, which has announced co-processor chips for desktop PCs in 2003 and 2004, will announce on Tuesday that it prepares to ship its first production-ready product. The company claims that new chip, named CSX600, is the world's fastest 64-bit floating point processor, delivering a sustained performance of 25 GFlops. CSX600 boards will integrate two processors delivering 50 GFlops. Since the boards follow the single-slot PCI Express standard, there only limitation of the number of boards in a system is determined by the number of available slots. Clearspeed said that two cards, for example, will deliver 100 GFlops.
If I am reading this correctly the board has 2 chips, both capable of a total of 50GLFOPs of sustained performance (not theoretical). I wonder what the theoretical performance is? I also wonder what kind of architecture it has.
What makes Clearspeed's card attractive is the fact that it can be installed in an existing computer within minutes and immediately can result in added performance for 32-bit and 64-bit systems. Speed increases however are purely limited to floating point operations and mainly address traditional workstation environments - such as scientific applications in the biological or network simulation segment. According to Clearspeed, enthusiasts can also take advantage of the added performance, especially with professional audio and precision rendering software. Per card, such applications can gain about 5x to 10x in speed, the company said.
The CSX600's real estate consists about half of logic and half of memory. The 128-million-transistor chip is built in a 130 nm process and integrates 96 cores with a clock speed of 250 MHz. The low clock speed allows keeping power consumption down at about 10 watts per chip and 25 watts per board, according to Clearspeed. CSX600 boards also offer two banks for DDR2 memory per processor - totaling in 4 GByte of DDR2 per board. On-chip memory bandwidth is rated at 200 GByte per second.
To compare, the PPU has 125M transistors, built on the 130nm process, and I believe the chip is @ 500MHz and consumes 25W.
As a console and PC gamer the PPU and the Floating Point Accelerator are interesting because they are different perspectives on the issues hardware makers are facing and may give a glimpse of the competitive landscape of the future.
Anyhow, I thought this was interesting and worth the read. Only slightly console related, but good info to know.