So last night i was playing around with the thought of buying Diablo 3 for my PS4 online, i decided to burn the money on my US/PS4 account.
I was trying to login on the PSN Website on my PC, it acted slow and didn't work. Not a new thing for that website, it is often slow and unresponsive. So i figured i might as well power up the PS4 and let it download over night. Turned out that the PS-Store was down, and a quick google told me that someone named after a reptile decided to DDos the hell out of PSN and other gaming services*
Afaik PSN was down for a long time, Bnet suffered, Steam as well and XBOX Live got a shot in the dying moments of the DDos attack. Which got me thinking about how Fragile our online gaming is turning out to be.
Sure, MP games would always be affected by DDos attacks on servers etc, but as we see gaming services getting concentrated on fewer and bigger players the attackers are having an easier job shooting those services down. And with more and more games relying on some kind of internet connection DDos attacks like last night will influence more and more people. Microsoft wants to use Cloud computing, Sony wants to sell us PS-Now, Destiny is a game where SP parts run online, there is plenty of examples.
What are the options, how does the big providers of games and services avoid stuff like this in the future, where the damage can only increase. Maybe they are already working on a solution, last night didn't seem promising
*Shacknews has the story:
http://www.shacknews.com/article/85...wide-ddos-attack-update-fbi-now-investigating
I was trying to login on the PSN Website on my PC, it acted slow and didn't work. Not a new thing for that website, it is often slow and unresponsive. So i figured i might as well power up the PS4 and let it download over night. Turned out that the PS-Store was down, and a quick google told me that someone named after a reptile decided to DDos the hell out of PSN and other gaming services*
Afaik PSN was down for a long time, Bnet suffered, Steam as well and XBOX Live got a shot in the dying moments of the DDos attack. Which got me thinking about how Fragile our online gaming is turning out to be.
Sure, MP games would always be affected by DDos attacks on servers etc, but as we see gaming services getting concentrated on fewer and bigger players the attackers are having an easier job shooting those services down. And with more and more games relying on some kind of internet connection DDos attacks like last night will influence more and more people. Microsoft wants to use Cloud computing, Sony wants to sell us PS-Now, Destiny is a game where SP parts run online, there is plenty of examples.
What are the options, how does the big providers of games and services avoid stuff like this in the future, where the damage can only increase. Maybe they are already working on a solution, last night didn't seem promising
*Shacknews has the story:
http://www.shacknews.com/article/85...wide-ddos-attack-update-fbi-now-investigating