SpellSinger said:
StealthHawk said:
I don't think even NVIDIA would intentionally just lower the slider on purpose. I would actually believe it's a bug if that was what was happening.
Yes they would and they are. This is not a bug that would pass they competitive analysis, let alone QA.
Why not, according to [H] there is no discernable IQ loss
Seriously though. I never said it absolutely was a bug. I said it
could be a bug. Big difference. You guys are jumping on the bandwagon way to early, with no evidence. Using benchmark scores from old drivers don't prove what NVIDIA is or is not doing in these drivers.
As I outlined at R3D, the claims being made are simple to prove.
1) Take a screenshot of Xmas' filtering program with the driver set to Quality and the executable renamed to UT2003.exe.
2) Take a screenshot of Xmas' filtering program with the driver set to Performance.
3) Compare, if they are exactly the same then more testing needs to be done. If they are not exactly the same then it should be clear that NVIDIA is not just moving the IQ slider down, but is possibly lowering quality to around the level of Performance.
4) Benchmark UT2003 with the driver set to Quality.
5) Benchmark UT2003 with the driver set to Performance.
6) If the filtering patterns are the same, and the benchmark scores are the same, then NVIDIA is lowering the slider down to Performance mode in the case of UT2003. Otherwise, they are doing something else.
It should not take that long to verfiy whether your theory is correct or not, but until you or someone else takes these steps you have not scientifically proven
anything. Right now you are comparing apples(new driver, new filtering algorithms) to oranges(old driver, old filtering algorithms).
Specifically, it is not clear right now whether 44.03 is dropping straight down to Performance in UT2003 when Quality is set, or whether it is
approxmiately dropping down to Performance, or whether it is doing something else entirely. AFAIK Performance provides bi/tri period. AFAIK Quality in UT2003 is doing trilinear on default textures and bilinear on detail textures. Please correct me if I'm wrong.
edit: fixed quote
edit: Well, it looks like it is not dropping down to Performance, because Performance behaves differently:
http://www.beyond3d.com/forum/viewtopic.php?t=7072 So much for that theory