Needs more cows with big scale utters.Sure, there is scale, but it just doesn't look nice.
hm... and you mean the edges right? Well, what's apparent to me is that the near-vertical edges are MSAA'd...1:19 - roofs
Is that in the dark scene before the transition? All that stuff at the bottom of the screen are alpha textures.1:17 - branch
Artefacts from the fog rendered behind. Same thing can be seen at the stone arches around 2:15-2:211:35 - exit from the cave
All the shimmering there are from the alpha textures.. I'd say the only modeled bits there are the three horizontal branches with snow cover, but it's hard to make out.1:51 - branches on the left behind the character
Needs more cows with big scale utters.
Ummm.. fresh milk for my protein blends!
Anyway have to say I do like the artwork and scene direction. Looks cluttered and believable unlike Oblivions that mostly just looked like it was auto generated with some tool.
No more speed tree
I don't see the problem with SpeedTree, it practically singlehandedly made Oblivion's landscapes look great - first seeing all the properly rendered trees and forests was a real "this is next gen" moment for me