Cutting up an image to fit on a texture mesh?

Hi all,

I've decided to try to make my own skin for the default trackmania car. I want to use some large images so I will have to cut them up to make them align with all the different parts of the car. However I suck with photoshop. I've did some 3d modelling and a little bit of texturing before but I never tried cutting up one large image and apply it to 3 or 4 different parts of the texture and make everything align.

Does anybody know of a practical/easy way to do this?
 
I think you load in a already made texture then create a new layer make it transparent so so can see the original and go from there
layer masks i think
 
That's is what I'm doing. The problem I have is that I want to apply a existing image on the texture. But for example the front of the car has three separate pieces. So I will have to cut up my image . I want to know how I can cut and make sure the image lines up properly after cutting and moving the parts.
 
I would guess use the selection tool select the area you want to paste into, go to your texture layer select some of the texture slightly bigger than the original selection copy.
go to original layer paste (in paint dot net its fill selection)
 
But that still wouldn't allow me to make sure all parts are aligned correctly. On a normal top/side/front/back uv map it wouldn't be an issue but the trackmania default car has a really annoying uv map that doesn't allow for easy painting. At least not the way I'm doing it. I've seen custom skins that are doing what I want, I just can't find any information about how they did it.
 
Davros,

Thanks but I gave up and just skinned a different model with a decent UV map.

Not perfect but looks fun if I may say so myself. Probably took me more time to make the skin that I've played the game lol.

2zyefkz.jpg


16gkfth.png
 
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