Seems to me that it would be ideal and fairly simple for hardware developers for transparent textures with alpha testing enabled to fall back to doing SSAA instead of MSAA. It's been bugging me for a while why neither ATI or Nvidia have implemented something of the like. It seems this should be fairly simple implementation and not a large performance hit if implemented in the silicon (I'm sure of course it could be done at the driver level somehow with a state change but the performance loss would potentially be worse than just doing SSAA).
Is there some reason I'm just missing or what?
Is there some reason I'm just missing or what?