Crytek Engine Coming To X360/PS3

aldo

Newcomer
Teamxbox - Crytek has updated its job opening page revealing it is looking for console programmers to help port the CryEngine 2 technology to next-gen consoles. These are some of the responsibilities mentioned:
  • Maintain (optimization, adding new features) the existing CryENGINE 2 graphics system.
  • Assist in porting the source code from PC platform to the new gen console platforms (Xenon, PS3).
  • Assist in design of the graphics system and/or the animation system for the new gen console platforms (Xenon, PS3).
  • Develop and maintain the graphics system and/or the animation system for the new gen console platforms (Xenon, PS3).
Although these job openings do not confirm that Crisys is coming to Xbox 360 and PlayStation 3, they confirm that Crytek is porting their next-generation engine to next-gen consoles. Now, it’ll be up to EA to decide if Crisys appears on Xbox 360 and PS3.
Good news for console gamers. :D

-aldo
 
aldo said:
Good news for console gamers. :D

-aldo

Unless they are COMPLETE idiots, MS should have nailed this before using the Crysis as the showcase for Vista. If they didnt they are ... well... um... idiots for leaving it up to EA to decide. Crysis the game itself in fact should have been SEWN UP for x360 before E3.
 
blakjedi said:
Unless they are COMPLETE idiots, MS should have nailed this before using the Crysis as the showcase for Vista. If they didnt they are ... well... um... idiots for leaving it up to EA to decide. Crysis the game itself in fact should have been SEWN UP for x360 before E3.

agreed - big missed opportunity - could have been their next "halo". Oh well, as long as it's on 360, I'll be a happy gamer.
 
AFAIK, the developers of Crysis are reluctant to develop it for anything other than PC at this time; they want to focus. I think it's more likely we'll see a console version ala FarCry: Instincts.
 
Hopefully it's not such a serverily nuted version of the game as Far Cry instincts is. I seems like a real missed opertunity to me that they haven't ported the proper PC version of Far Cry to the 360, surely the console could handle it and that game would blow strictly console gamers away as it is far more impressive than any other shooter on the 360 yet.
 
Porting an engine would be a smart financial move. See UEx.x as an example ;) That way you get returns on investment way in excess of a few of your own games. Of course a lot depends on toolset quality if you want to go licensing your engine.

And yeah, it would'a made an excellent purchase for MS, but I get the impression from excerpts of that recent book that they are being very cautious on purchases these days. I guess they're splashing out on Japanese developers at the moment.
 
Shifty Geezer said:
And yeah, it would'a made an excellent purchase for MS, but I get the impression from excerpts of that recent book that they are being very cautious on purchases these days. I guess they're splashing out on Japanese developers at the moment.

interesting - Any new dev support aside from Blue Dragon & Capcom?
 
kinda old isnt it? wasnt there a thread a long time ago talking about porting the crysis engine to the 360 and ps3 and both versions being ported to suit the architechture of both cpus.
 
Shifty Geezer said:
Porting an engine would be a smart financial move. See UEx.x as an example ;) That way you get returns on investment way in excess of a few of your own games. Of course a lot depends on toolset quality if you want to go licensing your engine.

And yeah, it would'a made an excellent purchase for MS, but I get the impression from excerpts of that recent book that they are being very cautious on purchases these days. I guess they're splashing out on Japanese developers at the moment.

I mean... OK but I think MS could be smart and also lock up exclusivity. If you are going to bother to link in the minds of gamers an specific engine/game which highlights the superiority with your system (in this case a windows PC which has no competition) but that system is also linked to the system you are willing to lose billions of dollars on (the xbox family of consoles)...that you are also trying to convince gamers is superior to other products on the market and will be in the near future, the greatest service you can do for yourself is say "Only on Xbox(360)".

What is really telling, is that the Crysis demo was completely possible on the x360 at E3. Part of the deal that MS should have negotiated in showcasing Crysis was this exclusivity/guarantee of porting.
 
blakjedi said:
Part of the deal that MS should have negotiated in showcasing Crysis was this exclusivity/guarantee of porting.

Isn't that what was announced in this thread? (at least the guaranteed port part)
 
Bad_Boy said:
kinda old isnt it? wasnt there a thread a long time ago talking about porting the crysis engine to the 360 and ps3 and both versions being ported to suit the architechture of both cpus.

Yes, their head guy discussed it some moons ago. Although it was the case that he talked about doing "an engine within an engine" for PS3 since it was so different from the PC, to try to fully take advantage of it - the suggestion seemed to be that the 360 version would be more of a regular port from the PC. They initially thought all of the versions would be like this, but once they got PS3 kits, they realised it would require a different approach on the CPU side, and he seemed excited about what they might be able to achieve on it.

TheChefO said:
Isn't that what was announced in this thread? (at least the guaranteed port part)

That the engine is being ported is a certainty. Crysis itself has not been confirmed for any console.
 
blakjedi said:
What is really telling, is that the Crysis demo was completely possible on the x360 at E3. Part of the deal that MS should have negotiated in showcasing Crysis was this exclusivity/guarantee of porting.
Did MS have any investment in Crysis? I thought it was just a choice by Crytek to develop on PC and MS picked it as a showcase, but Crytek are free to go wherever they want. I didn't know there was any deal involved.
 
Presumably, being rewritten for non-DX10 APIs where needed. It's not using SM4.0 because it runs on current hardware and SM4.0 doesn't exist yet.
 
I heard the crytek engine at E3 was running on a X1900XTX. Read that somewhere stated by the developers.

Which if coded for properly (IE taking advantage of the 48 shader pipes) has more raw power than the console GPU's.

Wonder what that means for whether the consoles will be able to handle it.

I am sure there will be a few cutdowns, but hopefully not too much.

Anyways I wonder why they call 360 Xenon? Kinda goofy.
 
Shifty Geezer said:
Presumably, being rewritten for non-DX10 APIs where needed. It's not using SM4.0 because it runs on current hardware and SM4.0 doesn't exist yet.

The engine has both Dx9 and Dx10 support.

The demo at E3 from my knowledge was a dual X1900XTX system emulating Dx10.
 
this is what they ask for PS3 alone:

Console Programmer - PS3

Requirements:

* Shipped at least 2 titles for Nintendo GameCube, PS2 or XBOX or simultaneously in a Lead Programmer role
* 5 or more years C++ object oriented experience
* Strong 3D math and graphics background
* Ability and desire to innovate, contribute and polish all aspects of a game
* Experience with next generation cross-platform development
* Experience working with all major aspects of a game engine
* B.S. in Computer Science, Mathematics or equivalent
* Excellent communication, interpersonal, and organizational skills
* Strong verbal and written communication skills.
* Passion for making video games

Pluses:

· Gdb debugging knowledge

· Experience with low-level programming

· Experience with multi-threaded engine design, system design

· Power PC assembler experience

· Linux toolchain experience

Responsibility:

* Development of a Next-Generation GameFramework based on CryEngine 2.0
* Work on various aspects of porting to PS3 and creating solutions to get the utmost out of the PS3
* Cross platform code development
* Create and maintain documentation
* Complete all tasks in a timely manner and to a consistent high quality standard
 
Skrying said:
The engine has both Dx9 and Dx10 support.

The demo at E3 from my knowledge was a dual X1900XTX system emulating Dx10.
DX10 is a software API, and the DX level isn't an accurate description of the featureset of a platform. DX10 hardware will have hardware support for features, but without hardware acceleration you can still in principle execute DX10 features through software 'emulation'. eg. If DX has a set of tesselation commands, these can be performed on a tesselation unit on a DX10 class GPU, or performed on the CPU in the case of PS3.

Whatever DX10 features they are using could be rewritten for the consoles. SM4.0 is a different matter entirely, but as I say it doesn't exist yet, soa SM3.0 class GPU like Xenos or RSX will be able to produce what was shown in the Crysis demos. Later games will benefit from SM4.0 hardware but that won't stop the engine being ported without those features, in the same way my old Ti4200 can run DX9.0 games just without the shaders.
 
Although off topic, I would say that D3D10 is just an API revamped, it add little, and only remove things. (edit: I mean API calls entries, and anything fixed function related)
However, it makes the whole system cleaner and better, addressing preformances issues and adding some "missing" capabilities. (Now D3D10 have the same filtering mode as OpenGL, about time, other things like that, such as compiler moved to drivers like in OpenGL...)

Just because a game is using D3D10 won't make it a great looking game.
(Yeah I know it's pretty obvious but some people seem to think of it like some kind of holy grail...)
 
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