Bioware, Visceral, Popcap, Ghost and DICE all use Frostbite. They spun out Frostbite studio from DICE specifically to support all the EA studios using the in house engine.Bethesda is already a licensee of the cryengine so is Take2. Frostbite doesn't seem to be loved much at EA as outside of DICE, only Bioware makes regular use of it.
Where did that picture come from?When Repi was hyping up Mantle, he mentioned that EA has around 15 active Frostbite projects across many of its studios, and that all will get mantle support because it was built-in into Frostbite. I guess now, DX12 will jump into the place of Mantle.
Star Citizen is developed/published by Cloud Imperium. AFAIK they have nothing to do with Zenimax.What about Zenimax? Crytek mostly works for Chris Roberts now right?
Where did that picture come from?
I wonder if EA is really going to make a Command&Conquer title soon
Where did that picture come from?
I wonder if EA is really going to make a Command&Conquer title soon.
Most of the former Westwood staff (C&C up to Red Alert 2) disbanded from EA over 10 years ago, and joined Petroglyph who just recently released Grey Goo.
Then, EA got rid of Danger Close, the studio who made Generals, C&C3 and Red Alert 3. They did that after the fiasco that was the always-online, let's-get-rid-of-everything-everyone-used-to-like-about-C&C, C&C4.
And then, EA got rid of the studio that was making a F2P C&C title.
So apart from the IP license, there seems to be little to nothing from C&C at EA.
Star Citizen is developed/published by Cloud Imperium. AFAIK they have nothing to do with Zenimax.
Star Citizen is developed/published by Cloud Imperium. AFAIK they have nothing to do with Zenimax.
So you are working on this game called Star Citizen then?...Insider joke, you don't necessarily understand it.
So you are working on this game called Star Citizen then?...
I thought about Star Citizen and Crytek. I'd assume they came up with some kind of deal or was the licensing cost written in stone? 5% of Star Citizen is ending up a very good deal for Crytek
Actually I think it looks rather crappy for a Cryengine title. Everything is static, none of the trees are moving. There's no splashing or wake in the water from the creature interactions.I believe this is the first game on PS4 that uses the CryEngine... looks gorgeous too.
Wander
Surely they'll add those in before release. I mean we're not talking about AF here.Actually I think it looks rather crappy for a Cryengine title. Everything is static, none of the trees are moving. There's no splashing or wake in the water from the creature interactions.
Actually I think it looks rather crappy for a Cryengine title. Everything is static, none of the trees are moving. There's no splashing or wake in the water from the creature interactions.