My3090, no4090, um, maybe 5090 is ready!
My3090, no4090, um, maybe 5090 is ready!
Its time stamped to an interesting statement. Basically, if you release a demanding game, gamers will say its unoptimized. So, they're not pushing too much anymore, then the game becomes "optimized". In the minds of gamers.
When they were doing Crysis 1 R they said:
"Especially for PC gamers, we went all in. All the stuff, textures - it was always the question in development, “Hey Stefan, slowly we [are using] more graphic memory.” I said I don’t care, we give everything to the PC community and I hope you will feel it."
https://www.thegamer.com/crysis-remastered-interview-pc-specs/
But when the game came out, gamers didnt actually want this it seems
Some gamers don't want it, many of us loved it. Some areas of Crysis weren't optimized too well but the extreme performance demands were accompanied with an end visual experience that looked leagues ahead of anything that was ever produced on that generation of consoles, even over the next 6 or 7 years of their lifetimes.
Its time stamped to an interesting statement. Basically, if you release a demanding game, gamers will say its unoptimized. So, they're not pushing too much anymore, then the game becomes "optimized". In the minds of gamers.
When they were doing Crysis 1 R they said:
"Especially for PC gamers, we went all in. All the stuff, textures - it was always the question in development, “Hey Stefan, slowly we [are using] more graphic memory.” I said I don’t care, we give everything to the PC community and I hope you will feel it."
https://www.thegamer.com/crysis-remastered-interview-pc-specs/
But when the game came out, gamers didnt actually want this it seems
Whats the point if people cant enjoy it unless they overinvest to play one game? Sky is always the limit in terms of what you can throw in. You can just as well target a 256GB RAM workstation with dual 3080ti cards and what not if you want and call it state of the art.Some gamers don't want it, many of us loved it. Some areas of Crysis weren't optimized too well but the extreme performance demands were accompanied with an end visual experience that looked leagues ahead of anything that was ever produced on that generation of consoles, even over the next 6 or 7 years of their lifetimes.
You could lower the graphics to look like a PS360 game and play on PS360 like hardware. Crysis was the last game to scale graphics upwards in a meaningful way IMO. I'd take that over what we have now any day. Better shadows and more accurate reflections for 50-75% cut in framerate.Whats the point if people cant enjoy it unless they overinvest to play one game? Sky is always the limit in terms of what you can throw in. You can just as well target a 256GB RAM workstation with dual 3080ti cards and what not if you want and call it state of the art.
The charm is when you can push the envelope with something that is realistically attainable by the consumer.
Whats the point if people cant enjoy it unless they overinvest to play one game? Sky is always the limit in terms of what you can throw in. You can just as well target a 256GB RAM workstation with dual 3080ti cards and what not if you want and call it state of the art.
The charm is when you can push the envelope with something that is realistically attainable by the consumer.
I think that is what they want people to expect.... only to blow us away visually again after all these years.Crytek is a small company now. They don’t have the resources to do a graphical showcase. Think more along the lines of Hunt : Showdown.
Crytek is a small company now. They don’t have the resources to do a graphical showcase. Think more along the lines of Hunt : Showdown.
Google says 250 as of 2021. I haven't seen much use of Cryengine and I'm not sure how profitable it is.Any citations for this like # of employees etc?
Back when I knew more about them there was a lot of shady rumors about them such as they had a military simulator contract for cryengine that kept them in the money regardless of anything to do with games etc etc. Of course who knows the truth, I do also remember them having trouble making payroll iirc? Is Cryengine itself still a money making thing as an engine?
It's the entire company staff apparently, some of which might not work at all on game development and just manage CryEngine. Coalition may receive help from Microsoft and other studios since they have a specific UE branch they all share and contribute too. I think I recall Playground Games using the water tech from Sea of Thieves as an example.250 seems ok to make something nice if we assume thats the main project etc. I want to say the Coalition is around there or lower for example. And they can already have an engine ready to go....