Nice to see someone make the effort even if Crytek can't be bothered!
Nice to see someone make the effort even if Crytek can't be bothered!
Some great info in there Neb, might have re-awakened my interest in the game actually.
Points to note are the water quality in Extreme mode using displacement mapping on the PC. Looks waaay better than the console version.
Later on they also show some pics of POM aswell, presumably confirming that will be in place for Extreme mode.
This was pretty interesting:
Just beat the game, good fun all the way through. Near the end I found a great spot to show off the broken reflections which have been very disorientating all throughout the game:
Sure that has to be a mistake in the game code?
Is there a fix for flickering Crossfire/SLI yet?
Sorry to bump, but isn't anyone else running a multi-gpu rig?
Renaming to Bioshock get rid off it.
Just beat the game, good fun all the way through. Near the end I found a great spot to show off the broken reflections which have been very disorientating all throughout the game:
Sure that has to be a mistake in the game code?
You really seem like the only one bothered by this, honestly. I don't mind it at all.Just beat the game, good fun all the way through. Near the end I found a great spot to show off the broken reflections which have been very disorientating all throughout the game:
Sure that has to be a mistake in the game code?
The reflections are accurate in the Times Square level. I recommend you check it again.What are you calling "real time" exactly? Regardless, reflections on wet surfaces, like the street in the Time Square map, behave exactly the same as the floor in the video I posted, the reflections follow you as you walk around. Have you not played the game?