I'm sorry, I was going to mention you too, but I forgot. You'll have to make do with what I've already posted, I'm afraid...So am I getting one too? although I have to admit that did satisfy me already.
I'm sorry, I was going to mention you too, but I forgot. You'll have to make do with what I've already posted, I'm afraid...So am I getting one too? although I have to admit that did satisfy me already.
And as long as you keep saying that "cubemaps follow you" I can't really believe you understand how it works
mycrysis.com is blowing up. I can't redeem my limited edition code and the password I use to log in to the game is different from the one I use at mycrysis.com.
Colour me confused.
I'm under the impression that this doesn't work for Steam version but will give it a try...also read that way < CFX...?
Why every EA game has to have big multiplayer problems at launch?
Its not like they didnt test it before, I just dont get it.
And i dont get why consoles have private match options and PC games doesnt, it just ridiculous that You cant have matches with friend or even 1vs1 events. Less options than Moh:AA and Quake 3 in server browser [and worse search mechanism] is also really frustrating ...
Sometimes i think that dev teams hire network designers and devs that grow up playing Halo ...
They were messed up there just like everywhere else when I played through the level, and seeing as how there hasn't been a patch since then I highly doubt anything has changed.
How about you read my posts properly before you get all bitchy?That's nice, but it's a tech demo, while I've yet to see anything of the sort in the game. Have you even played the game?
Are you still having problems Mize? Apparently someone found a workaround for Crossfire on the Steam version.
http://www.mycrysis.com/forums/viewtopic.php?p=157891#p157891
Apparently he used Radeon Pro program to create a profile that forces the use of the Bioshock profile without having to rename the .exe.
Regards,
SB
I've no clue what you think your seeing in that video to support your claim of real time reflections, but here is a video to exemplify how wrong you are:http://www.youtube.com/watch?v=9HD08OvMTAs
So yeah, look who's "FoS"
I read what you quoted, and I also read were you claimed the game "uses realtime reflections for wet surfaces and the ocean", while I've yet to see any sort of real-time reflections in the game. Again, I get the strong impression you haven't actually played the game, have you?How about you read my posts properly before you get all bitchy?
... while I've yet to see any sort of real-time reflections in the game. Again, I get the strong impression you haven't actually played the game, have you?
That shows exactly what I said. It has realtime reflections but distant ones look off (appear when they shouldn't) due to the lack of reflection occlusion.I've no clue what you think your seeing in that video to support your claim of real time reflections, but here is a video to exemplify how wrong you are:
I have. Stop with the adhoc attacks.I read what you quoted, and I also read were you claimed the game "uses realtime reflections for wet surfaces and the ocean", while I've yet to see any sort of real-time reflections in the game. Again, I get the strong impression you haven't actually played the game, have you?
I see what is reflected undulating with the watter, and that adjusts to the angle it is viewed, but I've yet to see moving boats, distant scenery, or anything to suggest real-time reflections in the ocean or anywhere else in the game. Any chance you could upload a video to exemplify whatever you are referring to?Dont know about the wet terrain but the ocean does have realtime reflections. Distant scenery, boats etc
Nonsense, it has specular highlighting from light sources that remain in place, but then it has reflections following me as I strafe back and forth across the map.That shows exactly what I said. It has realtime reflections but distant ones look off (appear when they shouldn't) due to the lack of reflection occlusion.
I see what is reflected undulating with the watter, and that adjusts to the angle it is viewed, but I've yet to see moving boats, distant scenery, or anything to suggest real-time reflections in the ocean or anywhere else in the game. Any chance you could upload a video to exemplify whatever you are referring to?