well ati def. has the performance advantage, but nvidia does better for alpha textures.. check out the trees in the HL2 sshots.kemosabe said:Brandon seems to give the overall nod to ATI with the caveat of the Crossfire platform's inconveniences and immaturity. So will RD580/R580 smooth out the edges? Anyone care to join in a "defy that NDA" orgy?
Well at techreport you can see the performance of high AA modes.kemosabe said:Right you are - just noticed it while looking closer at the graphs. He reposted the 4x AA/8x AA results twice.
radeonic2 said:Well at techreport you can see the performance of high AA modes.
Xfire 1800XT>sli 512MB gtx.
Looks like that compositing chip is good for something...
compres said:That quite surprizing considering how much more time nVidia has had for tweaking drivers.
I dunno, I looked at them and I think the ATI shot looks better. Compare:radeonic2 said:well ati def. has the performance advantage, but nvidia does better for alpha textures.. check out the trees in the HL2 sshots.
I suspect the draw distance is not set the same. On the NVIDIA shot, there's a missing shadow as well.Razor1 said:Hmm dont' think so, ATi's shot you are missing bunching of grass too. well not missing just not very visable.
OpenGL guy said:I dunno, I looked at them and I think the ATI shot looks better. Compare:
ATI 14x
NVIDIA 16x
The wires on the NVIDIA shot look overly thickened. Lack of gamma correction?
4x SSAA vs. 2x SSAA.Apple740 said:Yeah, the power wires look better on the Ati shot but the trees in the distance look too soft i think, it's sharper on Nvidia. Not only the trees btw but also things like the brick wall and the roofs look sharper.
See my post above. Nothing is forgotten at all, but I suspect the draw distance is not set the same.And why forgets Ati to render some vegetation on the ground?
Looks overly thickened to me.DemoCoder said:Look at the bush billboard on the left by the truck on the roof. The NVidia image shows alot more detail. The ATI image is missing lots of branches, and this is clearly not a draw distance issue, it's within the texture of the same primitive.
Yes you guys do better wires but nvidia does better alpha textures.OpenGL guy said:I dunno, I looked at them and I think the ATI shot looks better. Compare:
ATI 14x
NVIDIA 16x
The wires on the NVIDIA shot look overly thickened. Lack of gamma correction?
OpenGL guy said:Looks overly thickened to me.
radeonic2 said:Yes you guys do better wires but nvidia does better alpha textures.
Ya looks that way.ihamoitc2005 said:It is surprising for me to see such large difference between ATI and NVIDIA graphics of same scene. ATI image has more smooth appearance which is nice but also many transperency texture is missing or "faint" appearance. It is a "trade-off" so maybe for different scene type different card is better no?
ya it would be nice to see how the powerlines are supposed to look.Reverend said:I wish I can which is better but I can't, not without a screenshot without AA.