Again, I think most of you took a lot of things out of context in regards to Terminal Realitys comments, which isn't unusual for enthusiasts in this industry.
They simply said that their engine is scalable. That means they moved it from PS2, to 360, to PS3, to PC, etc, because it can work with multiple CPUs, SPUs, etc.
Everyone is trying to paint this picture that simply isn't there, but I'm not surprised as gamers are always looking for the skeleton in the closet instead of simply reading what's right in front of their face.
Anyway, this isn't a discussion about "ghostbusters" so much as it is about misconceptions with lead platform development. I still feel that the term is just a buzzword that people have latched on to like they do so many other things in the industry. Frankly, the PS3 very well could have been their lead platform for Ghostbusters, but the reality is the engine itself just scaled better to 360 hardware, yielding better results. Why is that so hard to grasp for some folks?