Ons::lob::
Newcomer
Was doing a little christmas browsing and found out that the new sony A/V receiver has the cross media bar built into it. Looks like the start of something sweet to me.
patsu said:I can understand why Sony wants to do that... but they need to hire a Desktop Architect to keep simplifying and extending it for various use cases. One UI doesn't usually scale automatically for all devices (in usability sense).
The first device was the PSX... Then there were a couple of experimental PS2s using it (never publically sold), then the HVX model VVEGAs, then the PSP, then the PS3 and x200 series ES AV recievers....
Most of the devices are similar in functionality and the UI started on a device with a ton of functionality to begin with. Besides it's not like the same UI is just jammed into the next device (although to some it may appear that way).
x means no here in the US
This is interesting - you think there's a chance to revive that ever?Archie said:Then there were a couple of experimental PS2s using it (never publically sold)
Thats really weird, since the function of these buttons was part of the TRC during the ps2 era. For Japanese titles, O would be "ok", while in US titles X would have been the accept button. It could be that either that specific part of the TRC wasnt met by Ridge Racer 7, but was ignored in order to make it in time for the ps3 launch. It is not surprisefull to see those kinds of things sliping in launch titles though, since most of those are rushed in order to make it in time.BTW. I have one annoyance caused by some PS3 games not meshing well with the XMB and the gameos. In the XMB O is yes and X is no. This should make sense to most people.
But in some games like RR7, O is no or go back, and X is yes! When you do something like save a replay to disk, or interface with your friends list, control switches over to the gameos, and all of a sudden O is yes and X is no.
Sony needs to push game developers to stick to a single format and not just choose arbitrarily what buttons to use. At least define best practices for creating game menus so that the transitions between gameos functionality and the game itself does not feel awkward.
I don't think X and O specifically are associated with anything in a generalised West. X makes more sense to me as it's a more natural thumb positoin than the O button. Typically in games I expect Triangle to be cancel/exit, and that seems to be the case on the whole. I think Driver was responsible for ingraining that behaviour.I read somewhere that it was caused by Sony due to cultural differences between Japan and the Western world.
X means no and O is yes in Far East
X is execute, and O for backing out in US
In European and American PS2 game releases it always seems to be that way. O is cancel/exit, X is accept. Even in PSX games. At least Final Fantasy 8,9,X,X-2, Dragon Quest 8 and Star Ocean 3, western releases, do it this way.BTW. I have one annoyance caused by some PS3 games not meshing well with the XMB and the gameos. In the XMB O is yes and X is no. This should make sense to most people.
But in some games like RR7, O is no or go back, and X is yes! When you do something like save a replay to disk, or interface with your friends list, control switches over to the gameos, and all of a sudden O is yes and X is no.
This is interesting - you think there's a chance to revive that ever?
This was just discussed at Gaf the other day, a revised PS2 with XMB + access to PS store (change ports to USB2.0 for storage devices) could be a pretty interesting thing to continue selling PS2 strongly into next several years, as well as get more people familiarized with XMB.
I'm pretty sure the PS2/PS3 US TRC recommends you use X as the accept/okay button (I'm sure a dev can confirm/deny this). The only PS2 game I can think of that actually goes against this for menus is the metal gear solid games (which just use the JP button config in all versions, IIRC).
In JP X is generally the cancel and O is the accept for playstation games.
In the US PS3 O is cancel/back and X is accept/okay.
More on topic: I love the XMB -- it's probably my favorite UI I've seen/used (on any consumer electronic device outside of a PC). I hope they start using it on all their products (SE phones too!). There's obviously some room for improvement here and there, but the base functionality I love (I like the horizontal and vertical style menu system).
BTW. I have one annoyance caused by some PS3 games not meshing well with the XMB and the gameos. In the XMB O is yes and X is no. This should make sense to most people.
But in some games like RR7, O is no or go back, and X is yes! When you do something like save a replay to disk, or interface with your friends list, control switches over to the gameos, and all of a sudden O is yes and X is no.
Sony needs to push game developers to stick to a single format and not just choose arbitrarily what buttons to use. At least define best practices for creating game menus so that the transitions between gameos functionality and the game itself does not feel awkward.