While most companies nowadays forgo creating their own game engines to just licence on like UE, Unity etc, there are still some they do create their own such as Techland and Asobo for instance.
It had me wondering. Asobo for instance isn't a large company (around 100 employees when they built their engine), so how much work is involved in creating their own engine? The results with A Plague Tale is quite amazing, so the end result of creating your own engine easily match the best of Unreal Engine 4 games visually. GG games with Decima, is another that looked every bit as good.
What benefits are there for a company to create their own engine vs using UE for instance?
Will we see more companies leave Unreal to make their own engine?
Is it the case that open world games arnt suited to UE and so games that are open world need a custom engine?
I was playing Halo Infinate and I have to say I wasn't impressed by the Slipspace engine at all. Sure it kept 60fps, but the amount of pop in even using the XSX SSD was really bad. I was wondering why they just didn't lease an engine and put the time and effort into optimising vs making the engine.
Another question was if say when 343 were creating the Slipspace engine, how much other work would have been held back waiting for it to be completed?
How long would it take a company like 343 to make an engine?
Is it a different skill set to create an engine vs just developing a game? Like would 343 had to employ specialists to come in and make the engine and then they left once it was done? Or would those employees then moved back to other tasks like building the actual game?
It had me wondering. Asobo for instance isn't a large company (around 100 employees when they built their engine), so how much work is involved in creating their own engine? The results with A Plague Tale is quite amazing, so the end result of creating your own engine easily match the best of Unreal Engine 4 games visually. GG games with Decima, is another that looked every bit as good.
What benefits are there for a company to create their own engine vs using UE for instance?
Will we see more companies leave Unreal to make their own engine?
Is it the case that open world games arnt suited to UE and so games that are open world need a custom engine?
I was playing Halo Infinate and I have to say I wasn't impressed by the Slipspace engine at all. Sure it kept 60fps, but the amount of pop in even using the XSX SSD was really bad. I was wondering why they just didn't lease an engine and put the time and effort into optimising vs making the engine.
Another question was if say when 343 were creating the Slipspace engine, how much other work would have been held back waiting for it to be completed?
How long would it take a company like 343 to make an engine?
Is it a different skill set to create an engine vs just developing a game? Like would 343 had to employ specialists to come in and make the engine and then they left once it was done? Or would those employees then moved back to other tasks like building the actual game?