PC-Engine:
> Well AFAIK bumpmapping will only cost fillrate/bandwidth since GCN
> can do 8 textures per pass and since a bumpmap is just another
> texture...
Not entirely true. The lighting computations take extra cycles. How much depends on the method you choose (there are many ways to do bump-mapping).
> Well AFAIK bumpmapping will only cost fillrate/bandwidth since GCN
> can do 8 textures per pass and since a bumpmap is just another
> texture...
Not entirely true. The lighting computations take extra cycles. How much depends on the method you choose (there are many ways to do bump-mapping).