There's tons of potentials problems with VR headsets.
First, in order to avoid the horrible headaches, the headset needs very high refresh rate screens (expensive).
Two, the headset should be light weighted, if they really want to go the "games for all the family" route. Which mean the headset should use high quality parts, that are also solid parts (Kids). Which is, as you may imagine, expensive.
Three, I remember back in the days when "the VR" was the big thing, that the VR headset manufacturer add problems in some countries, because of security issues. The problem was that if someone was using a headset, he couldn't tell what happen IRL around him (A fire, someone in danger,...).
Four, the player has to stand up, or stand on a chair, and keep his head straight to play a game. Which can become rapidly tiresome and constraining.
All in all, although I'd love a VR headset console, I don't see any of the manufacturer using such a device, as their primary visual user interface, next-gen. It's just too expensive and not practical in most cases.
First, in order to avoid the horrible headaches, the headset needs very high refresh rate screens (expensive).
Two, the headset should be light weighted, if they really want to go the "games for all the family" route. Which mean the headset should use high quality parts, that are also solid parts (Kids). Which is, as you may imagine, expensive.
Three, I remember back in the days when "the VR" was the big thing, that the VR headset manufacturer add problems in some countries, because of security issues. The problem was that if someone was using a headset, he couldn't tell what happen IRL around him (A fire, someone in danger,...).
Four, the player has to stand up, or stand on a chair, and keep his head straight to play a game. Which can become rapidly tiresome and constraining.
All in all, although I'd love a VR headset console, I don't see any of the manufacturer using such a device, as their primary visual user interface, next-gen. It's just too expensive and not practical in most cases.