Sorry, I was trying to be brief for once.
Figures you wanted the opposite.
As Humus said, Anisotropic Filtering adds sharpness to textures much efficiently. However, using SuperSampling AA can improve on that a bit further in most cases. It is just that the bit extra comes at a significant performance hit, and higher degrees of AF are just a better choice.
For available products: GeForce 4XS mode (this mode specifically, not all modes labelled "XS") is, in my opinion, the best balanced use of SS AA in a modern graphics card. It isn't only SS, though, which is why it is the best balanced.
Some Voodoo cards did better supersampling, and plenty of other cards as well, but at much lower performance levels. Also, the Radeon 9500 and higher cards are technically able to offer a better alternative to the above "4XS" mode (i.e., as balanced but with better output), but they stick to multisampling AA only (doesn't touch textures) and there is no plan for them to change AFAIK (a game developer could do it manually, but that doesn't seem likely either). To offset this, they offer the highest maximum degree of AF (Anisotropic Filtering) commonly available, 16x, and this is their apparent reason for not supporting supersampling.
Of course, some of us would like it if they did both.
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Are you looking for a definition of SuperSampling AA? You can search the forums, and look to
this (somewhat old) as a guide.