Surely characters like Nariko in Heavenly Sword or the five main characters in Uncharted took months of work each even by just the modelling artist (model shapes, shaders, textures, etc.)
you get months to work on a single character, hmmm perhaps I should get a job modelling
ppl are still not comparing apples to apples, to do something like killzone2 or heavenly sword with sprites will take? (I dont know literally centuries of manhours + wont look as correct as the 3d version (I dont even wanna think about the storage requirements, blu-ray wont be enuf )
>>1) You spend an hour drawing each frame of a character walking
+ then the producer goes, actually I think I like the guy to wear shorts instead of jeans
2d artist, 'wahh!'
30 frames of run, 20frames of walk, 20frames of jump etc, frame by frame have to be changed,
a week later, 'there finished'
producer - 'nah I've changed my mind, give him speedo's'
contrast this with a 3d model, change the base texture once + its all done.
the only time in an apples to apples comparison that 2d will produce work quicker is in a extremely simple game. eg minimal animation + lighting etc
WRT diablo
'i listened to a blizzcast the other day and the lead artist on diablo 3, who also worked on diablo, was saying how much more slugging away and more work there was on diablo 2 because of the 2d factor, rendering out 8 directions for every animation becomes an insanely tedious and long process. so for diablo3 being 3d they have had a lot more freedom and more time to create more content.'