You'd better modify it to the point of it no longer being a Gekko. The 750 architecture is woefully inadequate to compete with the CPUs of the 360 and PS3. It'd be like comparing an N64 to the GCN or Xbox. And please people, get off the PPU fetish, especially for a console (Revolution in particular). The damn chip alone has more transistors than 5 Gekkos put together...
Well nobody said the PPU would be from Ageia or using Ageia's hardware implementation. Also nobody said the PPU would use the same number of transistors as Ageia's PPU. There are no Ageia PPUs in Cell or Xbox 360, but they're still compatible with NovadeX API. I can see maybe a NEC VPA (Vector Processing Array) along side the cpu in Revolution.
Personally a nice 2GHz 970MP would IMO be ideal... (For a Revolution CPU that is)
Well nobody said the PPU would be from Ageia or using Ageia's hardware implementation. Also nobody said the PPU would use the same number of transistors as Ageia's PPU.
Techincally they're not compatible with the API, the API is ported to those platforms. Likewise NovodeX could be ported to the Revolution (probably will or already has/in the process) doesn't mean that Revolution will have a PPU...
I can see maybe a NEC VPA (Vector Processing Array) along side the cpu in Revolution.
I don't... Just packing a 2GHz+ 970FX (let alone a 970MP) and a decent "next-gen" GPU into the Revolution to me an impressive enough feat. Plus Nintendo's hardware designs tend to revolve around input from their own internal developer feedback and I just don't see them making a PPU a big part of their agenda...