Cost effective design, Gekko and Flipper next gen.

Discussion in 'Console Technology' started by Ooh-videogames, May 20, 2005.

  1. Teasy

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    They said the environment and tools will be very similar, not the same.
     
  2. Glonk

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    Right, my bad.

    G3, not G4.
     
  3. PC-Engine

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    :lol: Well nobody said the PPU would be from Ageia or using Ageia's hardware implementation. Also nobody said the PPU would use the same number of transistors as Ageia's PPU. There are no Ageia PPUs in Cell or Xbox 360, but they're still compatible with NovadeX API. I can see maybe a NEC VPA (Vector Processing Array) along side the cpu in Revolution.

    That along with a VPA mentioned above would be my ideal. :twisted:
     
  4. archie4oz

    archie4oz ea_spouse is H4WT!
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    Do you know of any other? :roll:

    Techincally they're not compatible with the API, the API is ported to those platforms. Likewise NovodeX could be ported to the Revolution (probably will or already has/in the process) doesn't mean that Revolution will have a PPU...

    I don't... Just packing a 2GHz+ 970FX (let alone a 970MP) and a decent "next-gen" GPU into the Revolution to me an impressive enough feat. Plus Nintendo's hardware designs tend to revolve around input from their own internal developer feedback and I just don't see them making a PPU a big part of their agenda...
     
  5. dukmahsik

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    man when I hear cost effective I immediately think lower output, but that isn't always the case... looks at GC.
     
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