I often see people stating how unused console power is an advantage, citing it as making a system more future proof and potent. Like the statement below.
"cvg.com - Monday 3-Sep-2007
We won't see games that really use PS3's full grunt until "four, five or six years down the line", says SCE president HIRAI.
It's going to be a wee while before we claps eyes on games that squeeze every ounce of polygon-powering grunt out of PS3, according to Sony Computer Entertainment president Kaz Hirai."
There is always interest in what percentage of a consoles power a particular title is using, as if such a number is even meaningful. And if utilization on a 1st gen title is too high, it implies the console is in someway weak. To me, this seems crazy and counter intuitive. Why would I buy a console to have most of it sit idle for years? Why should I play nerfed titles because its difficult for developers to make efficient use of hardware resources?
So what is the consensus here? Would you rather have a console whose performance isn't accessible, but capable of quality titles at some point down the line. Or a console whose performance is very accessible, delivering maximum quality from early on in its lifespan (although somewhat shorter?). Thoughts?
"cvg.com - Monday 3-Sep-2007
We won't see games that really use PS3's full grunt until "four, five or six years down the line", says SCE president HIRAI.
It's going to be a wee while before we claps eyes on games that squeeze every ounce of polygon-powering grunt out of PS3, according to Sony Computer Entertainment president Kaz Hirai."
There is always interest in what percentage of a consoles power a particular title is using, as if such a number is even meaningful. And if utilization on a 1st gen title is too high, it implies the console is in someway weak. To me, this seems crazy and counter intuitive. Why would I buy a console to have most of it sit idle for years? Why should I play nerfed titles because its difficult for developers to make efficient use of hardware resources?
So what is the consensus here? Would you rather have a console whose performance isn't accessible, but capable of quality titles at some point down the line. Or a console whose performance is very accessible, delivering maximum quality from early on in its lifespan (although somewhat shorter?). Thoughts?