JF_Aidan_Pryde
Regular
In the interview with FiringSquad ATI said the 1024-bit bus is internal to the eDRAM logic. The actual bus between GPU and eDRAM module is running at 256Gbit/s at 2GHz. So the bus is actually 128-bit at 2GHz.
What is this bandwidth between eDRAM and on chip logic? Isn't that like the bandwidth between cache and logic of a CPU? How can this be considered 'bandwidth' in the conventional sense, referring to passing data between processing components? :?Megadrive1988 said:and the bandwidth between edram on daughter die and the logic (192 processors, etc) on the daughter die is 256 GB/sec
That bus is where all the data relating to blending, z-compare, AA sample filtering, etc is passed back and forth. In a traditional architecture, these can take up a pretty significant amount of the regular framebuffer bandwidth.Shifty Geezer said:What is this bandwidth between eDRAM and on chip logic? Isn't that like the bandwidth between cache and logic of a CPU? How can this be considered 'bandwidth' in the conventional sense, referring to passing data between processing components? :?Megadrive1988 said:and the bandwidth between edram on daughter die and the logic (192 processors, etc) on the daughter die is 256 GB/sec
Shifty Geezer said:What is this bandwidth between eDRAM and on chip logic? Isn't that like the bandwidth between cache and logic of a CPU? How can this be considered 'bandwidth' in the conventional sense, referring to passing data between processing components? :?Megadrive1988 said:and the bandwidth between edram on daughter die and the logic (192 processors, etc) on the daughter die is 256 GB/sec
PC-Engine said:If we can count the 48GB/s bandwidth of GS in PS2 then why can't we count this 256GB/s of bandwidth of the eDRAM?
DaveBaumann said:This appears to just be from the press conference they gave.
Cause you should count the bandiwith where the bottleneck is.PC-Engine said:If we can count the 48GB/s bandwidth of GS in PS2 then why can't we count this 256GB/s of bandwidth of the eDRAM?
blakjedi said:DaveBaumann said:This appears to just be from the press conference they gave.
So beyond the bad translation... is there anything about this device that hasnt been speculated, or beaten to death, that we dont yet know about or understand? 8)
If we can count this 'on chip' bandwidth as part of a 'system aggregate' bandwidth like MS did, does that not mean that the PS3's 'system aggregate' should also include bandwidth between 7 SPEs logic and local storage + 1 PPE and cache + Level 2 cache on Cell?PC-Engine said:If we can count the 48GB/s bandwidth of GS in PS2 then why can't we count this 256GB/s of bandwidth of the eDRAM?
Laa-Yosh said:I think there's a lot more to learn...
- HOS tesselator?
- Just how many pixels is the output per clock?
- What are those 192 units on the EDRAM chip?
DaveBaumann said:- HOS tesselator?
Yes.