I'm looking to hire someone into our Competitive and Performance Analysis group here at Imagination, working alongside Xmas and I under Kristof's watchful eye. Our group is responsible for most of the company's low-level graphics architecture analysis, from the HW archicture and execution up to the pixels drawn on the screen. We look at all parts of that stack, frequently get our hands dirty in the driver and OS display code, we do a lot of application-level analysis of shaders and renderer code, and often work in the shader compiler too.
We report to the highest levels of management so there's a lot of pressure, but if you think you're up for unlocking the secrets of mobile (and not so mobile
) graphics technology to keep POWERVR at the top of the market and would love to work in a tight, focused team under constant pressure to deliver then send me your CV.
Don't worry if you don't have a million years of experience, or you're not a genius level C programmer; I'm interested in anyone with raw analysis talent and obvious enthusiasm for 3D graphics most of all, since we can teach you a lot of the rest on the job. Feel free to ask me more detailed questions about what we do, too.
PM me here or email your CV to rys.sommefeldt@imgtec.com if you have even the slightest idea you might be suitable and would love to work with us here in the UK.
We report to the highest levels of management so there's a lot of pressure, but if you think you're up for unlocking the secrets of mobile (and not so mobile
Don't worry if you don't have a million years of experience, or you're not a genius level C programmer; I'm interested in anyone with raw analysis talent and obvious enthusiasm for 3D graphics most of all, since we can teach you a lot of the rest on the job. Feel free to ask me more detailed questions about what we do, too.
PM me here or email your CV to rys.sommefeldt@imgtec.com if you have even the slightest idea you might be suitable and would love to work with us here in the UK.