Another headset that is very light (you can remove the battery) that uses pancake lenses.
That's pretty impressive, other than price. The hand and finger tracking looks to be quite good. Not only does it have physical IPD adjustment, it also has physical diopter adjustment (so people with glasses don't have to get prescription lenses to use it like with Big Screen Beyond. It's larger than BSB, but also smaller than current existing VR headsets.
Video passthrough appears to be quite accurate with him mentioning being able to use his phone with the headset on. One drawback, IMO, is that there doesn't appear to be any hardware that can be used for eye tracked foveated rendering, something that will be increasingly required as resolution and fidelity increases.
Another drawback is price,
but keep in mind this is an all in one like the Quest 2. So, it's about 100 USD more than the BSB, but it also has an SOC, memory, NAND flash storage and a battery pack. So, it's actually fairly reasonable but anytime you go over 1k USD, it's going to be relegated to niche status regardless of the fact that you don't need any additional hardware to use it. IE - the PSVR 2 is also over 1k USD if you consider that it's unusable without a PS5, but 2x 500+ USD price tags will always look more reasonable than a single 1k+ USD price tag at first glance.
Considering that you can remove the battery pack and use it with a PC, I'm hoping they sell a version without the battery for cheaper. Lithium battery packs on their own are often 100-300 USD (I'm going by cordless tools battery pricing here) depending on watt hours.
After looking at both the BSB and now the HTC Vive XR Elite, pancake lenses are the definite way to go. The PSVR 2 looks absolutely ridiculously massive compared to them. Granted, a big part of them not using pancake lenses is to keep cost down, so I'm not holding it against the PSVR 2 that it's so large. Just a statement of fact that it is absolutely massive compared to the new generation of VR headsets hitting the market.
So, the BSB and HTC Vive XR Elite are making significant progress in getting VR headsets down to a size that might be getting close to what is needed for mass consumer adoption, but the price is still far too high. It's good to see continued progress with PSVR 2 bringing tech that is absolutely needed in the form of universal foveated rendering and the new PC/standalone headsets bringing much needed smaller and lighter form factors.
But, looking at the state of both PSVR 2 and the new generation of PC/standalone headsets, I think we're still likely at a minimum 5 years away from a mass consumer acceptable VR headset and probably closer to 10 years. But hopefully these advances will at least expand the market somewhat.
Regards,
SB