As part of the XNA Game Studio 3.1 announcement today Microsoft announced that they're renaming the Community Games channel to Indie Games.
http://creators.xna.com/en-US/news/xnagamestudio3.1
Here's the rest of the list changes coming to XNA Game Studio 3.1...
http://creators.xna.com/en-US/news/xnagamestudio3.1
Here's the rest of the list changes coming to XNA Game Studio 3.1...
- Avatar Support: Render and animate Avatars to use in your game to represent gamers and other characters within your game.
- Xbox LIVE Party Support: Enabling gamers to communicate, even when each gamer is not playing the same game in the same multiplayer session. LIVE Party supports up to an eight-way group voice chat for gamers and keeps gamers connected before, during, and after a gameplay session, persisting across title switches.
- Video Playback: XNA Game Studio now supports the ability to play back video that can be used for such purposes as opening splash and logo scenes, cut scenes, or in-game video displays. This set of XNA Framework APIs supports the following features:
[*]Full screen video playback
[*]Video playback to simple textures in game
[*]Control of playback such as pause/resume and stop
[*]Retrieve properties of the video, such as playback time, size, and frame rate
[*]Determine the type and usage of the audio track, such as if it has music, dialog, or music and dialog
[*]Play back multiple video streams at the same time- Audio API: 3.1 has a new usage pattern of SoundEffect.Play. Sound instances created by Play calls are disposed automatically when playback ends, and SoundEffect.Play returns a Boolean to indicate success or failure.
- Content Pipeline Enhancements: improvements making it much easier to add customer types (custom attributes for run-time of an object and run-time type version of an object, and the ability to determine if deserialization into an existing object is possible).
- XACT3 Support: includes support for XACT3 with new features including the ability to enable a filter on every track, and support for the xWMA compression format.
- Visual Studio Changes: XNA Game Studio 3.1 supports both 3.0 and 3.1 projects, and it includes support for upgrading projects from 3.0 to 3.1.[/