So you (and me) can still keep our dreams alive about a future sandbox simulation game (with actual physically plausible sand). I have thought about it
Got it. Sand Book confirmed. I'm emailing kotaku.
So you (and me) can still keep our dreams alive about a future sandbox simulation game (with actual physically plausible sand). I have thought about it
We have been thinking about this issue a lot. If stamping would not go to rewind mode, the player and the stamp would overlap each other. Either the player would get stuck, or the stamp would be eaten. Neither are good options. Going to rewind solves the overlap issue, as rewind disables collision (goes through all obstacles), allowing the player to rewind until the shape is not overlapping with the stamp anymore. Another way to solve this issue to make stamps appear with delay, possibly growing/morphing organically from the surroundings. We haven't tried this, but I can already see that it would change the gameplay a lot. You could simply use stamps as elevators (stamp + wait it to grow under you and stamp again -> get higher all the time). You can obviously do similar stuff with current stamps already, but it just requires more skill. That would also remove the "double jumping" with stamps (stamp in air after a high speed jump, rewind shortly -> rewind returns the velocity -> bounce from stamp). We are still undecided whether that stamp jumping technique is healthy for the game, as it allows practically getting anywhere in the map once you have mastered it. Definitely going to test other ways to separate stamping and rewinding, and evaluating the upsides and downsides of each. As you said, the current stamp + rewind is pretty hard to grasp for beginners.Have to say sebbbi I'm enjoying this game. Was frustrating at the start and I'm still terrible at stamping and raising my level from stamping but I'm gradually getting the hang of some bits. I wish you could reverse your path without stamping.
We already got some test help. Thank's for that! We still need test results from 600 and 700 series nvidia cards. If you have a card like 750ti/760/760ti or 650ti/660/660ti we need your helpWe are lowering Claybook GPU minimum requirement on PC. We just made a beta build with improved "low" graphics quality settings. If you want to help us in testing, and have a GPU that has around 1-1.5 TFLOP performance and 2GB+ memory, send me a PM and I will give you a key.
We are planning to support both base consoles and the improved ones. We have devkits and the game is already running very well on them. But don't take this as an official announcement yet.Any chance for a ps4 pro version?
Both PS4 and Switch, right? :neutral:We are planning to support both base consoles and the improved ones. We have devkits and the game is already running very well on them. But don't take this as an official announcement yet.
which gpu do you think will do the job for 4k rendering? I have a 5.2 teraflops gpu --the RX 570We are lowering Claybook GPU minimum requirement on PC. We just made a beta build with improved "low" graphics quality settings. If you want to help us in testing, and have a GPU that has around 1-1.5 TFLOP performance and 2GB+ memory, send me a PM and I will give you a key.