As long as the vertical is big enough yes. You need to go much larger display for 16:9.Related question: Do you guys prefer 16:9 over 4:3?
As long as the vertical is big enough yes. You need to go much larger display for 16:9.Related question: Do you guys prefer 16:9 over 4:3?
I still use a CRT monitor so I wasn't aware there was 24hz support in modern TVs. The projector isn't required then.
Related question: Do you guys prefer 16:9 over 4:3?
Except that the visual fields of both eyes have a huge overlap, hence you get 4:3.Yes 4:3 is good if you want to discern colorless forms.
But if you want to play videogames with colors, then a 16:9 image is better:
http://vision.arc.nasa.gov/personnel/al/papers/64vision/17_files/image024.jpg
That's the right eye, add the left and you got roughly a 16:9 visual field with colors.
You're simply used to the way movies have looked for the past 60 years. /s16 10 is much better for me because it feels more "Vast" and the hud feel not as disctracting (but maybe this is just my personal preference).
RE4 as well. The Order too.some developers also insist with their chosen AR. i think it was FFXIII and Evil Within. AC also keep insisting to be displayed as 16:9
If you could split the framerate/aspect ratio topic into another thread to keep the discussion that would be great.Visual field preference is really a discussion for another thread. I'll just throw in that it's more psychological to prefer widescreen. The sky and the ground at your feet are generally irrelevant to understanding a situation - there's a reason why Hollywood chose the aspect ratios they did, and it was to get meaningful content onto their expensive film instead of filling the screen with clouds and road/grass.
Suffice to say, nothing particularly wrong with preferring any aspect. Ultimately it depends on the game. Top down games running in all directions would best fit a square or circular aspect!
Based on science, not art. It better matched human vision, but failed to recognise the impact of frame aspect on the art of film creation. Heck, back then creating artworks and stories with film wasn't even a notion.Cinema in its inception had an aspect ratio of 1:33 (3.99:3).
Not sure about that. Anamorphic just needed different lenses on the cameras and projectors. But for the same horizontal FOV, if you wanted to maintain image quality and add vertical FOV, you'd need to add film above and below.It wasn't cheaper, required more film and more advanced cameras.
Imagine a big battle scene like LOTR. You have a wide conflict stretching across the horizon. What's the value in a big empty sky above them? It just dilutes the impact of the visuals. You want a sense that the battle is all encompassing, not that there's a peaceful wider world ignoring it all (except for those particular shots for artistic effect).As for the psychological reasons you give, they explain why people wouldn't care about the missing vertical information but not why they would prefer it. Good photography is not exclusive to wide aspect ratios.
There's a whole other thread for that debate!30fps are preferable also for psychological reasons. At 30fps the content suggests I see a human in a realistic environment. At 60fps, thanks to all the extra information, it's obvious that it's a fake human in a fake environment that tries but fails to look realistic. Suspension of disbelief is lost.
I kinda prefer 4:3 myself, and I was thinking time ago about creating a thread in the forum with that question, if we will ever go back to 4:3.Actually, the human field of vision has a 4:3 aspect ratio:
BINOCULAR VISUAL FIELDS WITH HEAD AND EYES FIXED
http://vision.arc.nasa.gov/personnel/al/papers/64vision/17.htm
As you guys prove, it's perfectly possible for people to prefer a visual aspect that is objectively inferior to another. In this case, 16:9 (which wastes the vertical FOV) over 4:3.
No, the whole point of the aspect ratio question was to show how preference isn't dependent on objective qualities. 60fps aren't necessaily preferable because they convey more information or because they're smoother than 30fps.There's a whole other thread for that debate!
The change to wider aspect ratios had nothing to do with artistry. It was all about creating products that couldn't be replicated on TV, forcing the people to go to movie theaters to get that experience. We have been stuck with an objectively inferior format for decades purely due to corporate greed. Large scale battles or vistas have no disadvantage on 4:3 formats if you frame them properly. That does require artistry. But even then, plenty of people as you've shown like this format, regardless of its shortcomings for purely aesthetical reasons.
I kinda prefer 4:3 myself, and I was thinking time ago about creating a thread in the forum with that question, if we will ever go back to 4:3.
4:3 just feels a lot more centered, more enveloping and focused.
I remember watching a video of an arcade machine from the early 90s who used two -sometimes three- 4:3 displays to show a panoramic view. :smile2: -wit can get you far-
If your objective is to fill the field of vision, it can be argued as objectively inferior. If your objective is to tell a moving story, it isn't. Especially when your dealing with displays that occupy a small fraction of the total FOV - at that point it really doesn't matter what the eye's performance is because the screens are operating well under the limits anyhow!The change to wider aspect ratios had nothing to do with artistry. It was all about creating products that couldn't be replicated on TV, forcing the people to go to movie theaters to get that experience. We have been stuck with an objectively inferior...
How? How do you frame this scene in 4:3 without lots of pointless rock above and below?Large scale battles or vistas have no disadvantage on 4:3 formats if you frame them properly.
There's nothing stopping people viewing 4:3 content on their 16:9 displays. We do it all the time watching older SD content. You'd think more artists would go back to using 4:3 if it's artistically superior...One of the reasons I still rock a CRT monitor
Yes, just like framerate. If the objective is to display content smoothly then 60fps are definitely superior to 30fps. If the idea is to create a believable experience then 60fps can be a disadvantage because the extra information can break the illusion.If your objective is to fill the field of vision, it can be argued as objectively inferior. If your objective is to tell a moving story, it isn't. Especially when your dealing with displays that occupy a small fraction of the total FOV - at that point it really doesn't matter what the eye's performance is because the screens are operating well under the limits anyhow!
What exactly would be worse by filming that in 4:3? You might not like it as much but that is not an objective measurement, just personal preference.How? How do you frame this scene in 4:3 without lots of pointless rock above and below?
Because most people hate letterboxing. They feel it's a waste of screen state and they're right. It's why full screen VHS tapes were so popular back in the day.There's nothing stopping people viewing 4:3 content on their 16:9 displays. We do it all the time watching older SD content. You'd think more artists would go back to using 4:3 if it's artistically superior...
Because most people hate letterboxing. They feel it's a waste of screen state and they're right. It's why full screen VHS tapes were so popular back in the day.
The eyes move easily to left and right. Rarely is a scene scanned vertically.
Because most people hate letterboxing. They feel it's a waste of screen state and they're right. It's why full screen VHS tapes were so popular back in the day.