deathindustrial
Regular
Played an hour so far. Game is lucious as far as art design goes and the level construction feels a *lot* like Rayman (same engine I think). The rhyming dialogue is overly precious, makes me feel like I am eating lavendar cookies with Earl Gray tea instead of playing a video game. It's early on yet but I do hope there is a bit less interruption of control as the game progresses. I can see the box, I can see the lever, I don't need to be hit over the head with constant direction when there is only one choice anyway.
Overall though seems like I'll get my $15 worth out of it.
Cheers
Overall though seems like I'll get my $15 worth out of it.
Cheers