Aw come on, you're not dead yet.There's no romance with a dead body. It's even illegal.
Aw come on, you're not dead yet.There's no romance with a dead body. It's even illegal.
Sorry, reading back I was a bit ambiguous.IBM was selling blades, Mercury Systems were selling Cells on pcie cards. Sony and toshiba were only making their own custom chips, so those can't be sold. Are you sure it was Sony offering blades?
You would have needed to be licensing the IP to design your own chip, the same way ARM doesn't make cpus, they just manage the IP. Or ask Mercury for the chips only, not the pcie card. Or IBM.
There's no romance with a dead body. It's even illegal.
I laugh everytime someone on here talks about Cell failing. It can't fail, it's infallible.
Good ole Vince. Gods, I miss that guy, I really do.My favorite B3D quote.
I love you.That's the wrong way to look at it. PS2 was incredibly primitive when it came to rendering. However, it was programmable and versatile, somewhat akin to the software rasteriser. In some ways it was better; in others, worse. Of course, the evolution of the VU's could be considered the SPUs of the Cell. This is another factor to say Cell2 should make an appearance. Have a completely customised GPU with shader units for rendering, and SPUs for all the geometry processing, coupled with a memory-structure-traversal processor to accelerate structured lookups (raytracing, cone tracing, trees, etc). It'd be the world's greatest, fastest architecture ever, and only require devs to balance three or four different processor ISAs.
That's the wrong way to look at it. PS2 was incredibly primitive when it came to rendering. However, it was programmable and versatile, somewhat akin to the software rasteriser. In some ways it was better; in others, worse. Of course, the evolution of the VU's could be considered the SPUs of the Cell. This is another factor to say Cell2 should make an appearance. Have a completely customised GPU with shader units for rendering, and SPUs for all the geometry processing, coupled with a memory-structure-traversal processor to accelerate structured lookups (raytracing, cone tracing, trees, etc). It'd be the world's greatest, fastest architecture ever, and only require devs to balance three or four different processor ISAs.
I wonder what kind of beast the PS3 would have been if Sony wasnt involving other businesses into the hardware. The thing was costing more than 800 each to manufacture with compromises on performance to allow the inclusion of BR and what not. If they had a better GPU in there it would have kicked assI find the 6th generation much more intresting from both a hardware and software standpoint. The PS2 with its alien/exotic hardware (atleast it was fast compared to the PS3 for their time), Xbox was going bruteforce while the GC was doing its own thing efficiently. Software wise we all know.
I wonder what kind of beast the PS3 would have been if Sony wasnt involving other businesses into the hardware. The thing was costing more than 800 each to manufacture with compromises on performance to allow the inclusion of BR and what not. If they had a better GPU in there it would have kicked ass
I dont think CELL was weak at all. Just overly complicated.We will never know. The huge bulk of the price was supposedly the NV GPU and the blu-ray drive. Expensive XDR memory aswell as a large footprint of the whole system. I do not think it was just the GPU's fault, it was weak by the time the PS3 launched, but the Cell was overly complicated and quite weak too. It was very fast at certain tasks, just not so much for gaming (as a CPU). Sony had a different vision for the Cell CPU, adoption beyond the PS3 etc. It never happened.
The memory pools where quite limiting too supposedly. It was just a terrible console hardware-wise all around (as Dictator noted). On top of that it was expensive and hard to code for. It was quite successfull anyways, the power of the brand/PS2 successes before it, and the might and skills of the studios under Sony's belt.
imo main problem was gpu as nvidia sold them old crap (similarly as in switch)
Do you mean Opium?The GPU that Nvidia sold Sony was the best possible GPU that Sony could have put into their console at that time. That time, that die, that power budget was pretty tight. And Sony left it late.
MS got the banger GPU, because they helped shape it. MS and ATI were talking. Sony were coming down from a high dose of copium.
Switch got a fine APU, as fine as Nintendo deserved. The denial machine against the hardware pre launch was incredible, even though B3D regulars could see what was happening.
And who's laughing now? Nintendo. And good on them. Banger of a handheld.