I'm new to this, so please go easy on me.
What I'm getting,
The Cell's Gflop peak Gflop (218) performance (19 per SPE) would only be (possibly) acheivable if the dev used all hand written assembly code? Most devs don't do this, right?
Would the 9 Gflop per SPE be what you could expect out of compiled code, say from C+, or what dev's normally use to code games?
What I'm getting,
The Cell's Gflop peak Gflop (218) performance (19 per SPE) would only be (possibly) acheivable if the dev used all hand written assembly code? Most devs don't do this, right?
Would the 9 Gflop per SPE be what you could expect out of compiled code, say from C+, or what dev's normally use to code games?