archie4oz said:
Jaws said:
Won't argue that figure...still <<< 200 mm2
So?
Huh? The whole point of me eliminating the PPC 440 core for Xe CPU is based on this assumption of a 200mm2 die as a reference...
archie4oz said:
Jaws said:
I'm using the 200 mm2 as a yardstick at 90 nm. I'm kinda on the optimitic side!
I'll say... 200mm² (no matter what the process) is a pretty expensive die to sell... Especially for a console.
Maybe at launch...but a console has to sustain a closed architecture for 5yrs+ ...
archie4oz said:
Jaws said:
...Earlier in this thread I was trying to show if the PS3 BE was feasible for Sony at 65 nm and the die area was around ~ 300 mm2.
Yeah, sure in a devkit... But that's too big to sell in any numbers for a console, unless Sony get's absurdly excellent yields...
Like I mentioned earlier, I'm an optimist
...It's still close enough to a 279 mm2 GS. And Sony will likely drop to 45nm asap...
Also, earlier in this thread it was mentioned the NV40 die was 270-305 mm2 at 130 nm. Sony has economies of scale on it's side compared to the NV40 and the fact that the PS3 chipsets in a closed system will have to be competetive for 5yrs+... Using prior precedents, Sony are likely to launch a 'beast' of a die, then drop process asap, IMO.
STI have made massive Fab investments, IIRC, larger than the PS2 launch not only for GPUs, CPUs but also Fab partners for XDR memory production. It looks to me they'll have more capacity at the PS3 launch than the PS2 for larger economies of scale and to shift more units than the PS2 launch...
And as Panjev has mentioned below, they are using 300mm wafers instead of 200mm wafers for better yields per wafer. Because the BE and GPU are comprised of highly repetitive units, adding extra units for redundancy and increasing the die area is also likely to increase yields. This time around, they are wary of MS presence, unllike when PS2 was locked down. I'm sure they won't be cutting corners if they can help it...
archie4oz said:
Jaws said:
The PS2 EE was 240 mm2 at 250 nm and the GS was 279 mm2 at 250nm at launch.
The PS2 never shipped with an EE or GS on those scales... Those were only available on the earliest DTLs. The PS2 shipped with a 224mm² EE and a 188mm² GS. The EE was quickly refined down to a 110mm² die by the US launch and when FAB1 finally came online (about 6 months after the US launch) the GS was down to 108mm². And you remember the shortages because of that don't you?
Panajev has posted the PPT below...it quite clearly shows the 250 nm process extending into
Fiscal Year 2000 . IIRC, that's
after end of March 2000. It extends approx. a quarter into the FY2000, ~ Jun/ Jul 2000. PS2 was launched March 2000 in Japan. Unless they were binning them for fun, the EE was 240 mm2 and the GS was 279 mm2 at launch there.
archie4oz said:
Jaws said:
IMHO, I'm pretty sure Sony will not release a PS3 CPU under 200 mm2 at 65nm. If MS is on an older process for Xenon, and for them to compete with the PS3 CPU, then they will need something in the range of 200mm2 at 90nm at least.
The last thing I can imagine MS doing is deciding their processor needs strictly off of die size, and certainly not going for anything that big unless IBM was cranking them out like popcorn...
Well, if MS can't match what I've assumed the die sizes and process for Sonys chipsets, then they're not gonna match them for performance...
archie4oz said:
Jaws said:
I've seen everything from the PPC 603 to the Power5+ bandied around!
Who would suggest a 603? Some old die-hard 3DO fan?
Can't remember where I saw it... I'll link it if I find it...
archie4oz said:
The bastdard child was the 601 and the 32bit PPCs followed from there to the 750.
No, they are not bastard children (well maybe except the 601, but that's only because the 601 included a lot of logic to remain compatible with the old POWER ISA). The 60x, 75x, and 74xx (Motorola) were not bastard children, I don't know where you picked up that idea...
I wrote bastard
child not
children , meaning just the 601
archie4oz said:
he 64 bit 620 was ultimately derived from the 601 also and was meant to give birth to the 970 but it wasn't succesful or something and IBM used the Power4 core instead to make a 64bit PPC 970.
The 620 wasn't even an IBM processor... It was largely a Motorola effort (as was the 615 and 630)... And no it was not derived from the 601, nor meant to "give birth" to the 970... And you're ignoring the P2SC, Power3 and RS64 designs as well...
If the 620 wasn't derived from the 601, then was it a 'clean sheet' design without using any techs from the 601? And was it at this juncture that the IBM / Motorola alliance became fragile?