Is this 'just' Mega-Texture or something new altogther? Guess we'll know in a few days. Anyone here happened to be at WWDC?
http://pc.ign.com/articles/795/795529p1.html
http://pc.ign.com/articles/795/795529p1.html
For reference, there is already a growing thread on this in Console Technology as well as (a slightly confused) one in PC Games Talk.
Personally I think he might have been usurped by the Crysis team for cutting edge given that demonstration. I'd say that EVERYONE at id software has now finally now been consumed and spat out by their own genius'. He just seemed to trudge off stage like he did not care ?
It should be in this forum rather than the others seeing as it is cross platform and is more technology than specific game based.
Personally I think he might have been usurped by the Crysis team for cutting edge given that demonstration. I'd say that EVERYONE at id software has now finally now been consumed and spat out by their own genius'. He just seemed to trudge off stage like he did not care ?
There's not much secret to this, just aim for farther away more powerful tech than anybody else is, and your game will look better than everybody elses. That's all Crytek did, and UE3 before that, and Doom 3 before that. That's not programming genius, it's simply timing.
Sure, as soon as the Crysis team puts Crysis on the consoles looking just as good as it does now, instead of 8800GTX SLI rig's with 4GB RAM, they'll be equivalent.
But since that wont happen, it's comparing apples and oranges.
Perhaps Carmack should have made the strategic decision to only target ultra high-end PC's, like Crytek did. And even PC's 1-2 years beyond what Crysis is targeting, in order to leapfrog them. In fact, he probably should have imo. But that's an entirely different argument.
The plus side for Carmack is, you'll sell a hella lot more on the consoles. The negative side is, the cutting edge of tech is where the glory is, like it or not, and Crysis's halo effect will, already has, mean huge things for that company, which will probably end up translating to good console sales anyway...
There's not much secret to this, just aim for farther away more powerful tech than anybody else is, and your game will look better than everybody elses. That's all Crytek did, and UE3 before that, and Doom 3 before that. That's not programming genius, it's simply timing.
If it was as simple as that then I would be doing it too!
Rangers, you're being ignorant on purpose here. When as Crytek stated they target only the high end? In fact if anything its been the opposite, they've stressed a NUMBER of times that a wider range of systems and scalability options are offered and possible. You're also failing to take into account so many others aspects that its really not funny. Crysis is a FULL game, meaning there are a HUGE amount of other things going into it, instead this was a demo, nothing has been shown besides that, this is coming out most likely much later, etc, etc, etc, etc.
To be honest I think the people at Crytek have just as much if not more talent then those at id. Crytek pulled off the Cry engine with a much smaller budget, a first time game, and ended up making something just as beautiful (I consider it better) than Doom 3 engine and also one that was used in a much better game. To be honest what we've been shown really says nothing beyond the graphics of the demo.
Sure, as soon as the Crysis team puts Crysis on the consoles looking just as good as it does now, instead of 8800GTX SLI rig's with 4GB RAM, they'll be equivalent.
But since that wont happen, it's comparing apples and oranges.
Perhaps Carmack should have made the strategic decision to only target ultra high-end PC's, like Crytek did. And even PC's 1-2 years beyond what Crysis is targeting, in order to leapfrog them. In fact, he probably should have imo. But that's an entirely different argument.
The plus side for Carmack is, you'll sell a hella lot more on the consoles. The negative side is, the cutting edge of tech is where the glory is, like it or not, and Crysis's halo effect will, already has, mean huge things for that company, which will probably end up translating to good console sales anyway...
There's not much secret to this, just aim for farther away more powerful tech than anybody else is, and your game will look better than everybody elses. That's all Crytek did, and UE3 before that, and Doom 3 before that. That's not programming genius, it's simply timing.
I'd say that EVERYONE at id software has now finally now been consumed and spat out by their own genius'. He just seemed to trudge off stage like he did not care ?
He said twice as smooth, but who knows what that means WRT the time it took him to port/present this on a Mac. Nicer frame rate, scenery, tour, ...?He did say give him 4 more days (they put this one together in 10) and the demo will look twice as good.
He said twice as smooth, but who knows what that means WRT the time it took him to port/present this on a Mac. Nicer frame rate, scenery, tour, ...?
Crysis is a game, you have absolute no clue what sort of limitations its facing on a console. One could simply be its huge game world and working inside the RAM at any given time. If the game world was shrunk maybe they could easily fit into a console. <snip>
Perhaps Carmack should have made the strategic decision to only target ultra high-end PC's, like Crytek did..