A mate of mine told me that you can tone down HDR in some consoles. I mean, it is going to be overly bright if it is set to.... say 1000 nits on a HDR600, HDR500, HDR400 screen.
Yes, Gran Turismo have exactly that and few months back Sony added system wide settings (not supported much, maybe new games will), but this settings only ensure that game doesn't send data which TV can't display, it doesn't darken the picture (at least in GTS).
If you look at this analysis of Forza 4 you can see the problem with HDR, huge parts of screen are pushed beyond 100 nits, even HUD elements. Sure it looks bright and nice, but it goes against intention behind HDR, which is quite clear when half of that 10 bit precision is alocated to 0 - 100 nit range.
( https://hometheaterhifi.com/technic...mic-range-hdr-explanation-dolby-vision-hdr10/ )
Other thing is how displays are handling HDR. I mean if half of 10 bit HDR precision is below 100 nits, are displays even capable of delivering 512 steps below 100 nits if they max out at 1000 nits for LCD and 500 nits for OLED?
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