Can SRAM be designed for unified cache/eDRAM functionality (RSX)?

Jawed said:
OK, but TurboCache actually refers to the architecture integrating memory distant from the GPU (i.e. on the other side of the PCI Express bus in a PC) and making it appear to be part of local memory.

In PS3 the TurboCache memory would be the XDR. It's a complete misnomer (it's not a cache at all, just non-local memory) and I wasn't clear on which bit of cache you were expecting could serve as dual-use, the actual L2-texture cache or "TurboCache".

Jawed

I've already explained this earlier to Aaron, I'm referring to the L2 Texture Cache.

I've also speculated on this board that the PPE L2 cache may/may not be cache coherent with RSX L2 cache via the FlexIO bus with a few patents I posted... Basically this L2 cache would have multiple modes, e.g. a tile cache, texture cache, eDRAM etc...
 
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