Just thinking aloud on how PS2's backwards compatibility could be implemented in PS3.
Can 4MB of SRAM be used to simulate 4MB of eDRAM, from PS2's Graphics Synthesizer, when emulating on RSX? And also have dual functionality as 4MB of TurboCache? I guess that would be an awful lot of transistors depending on how many transistors needed per bit?
IIRC, usually 6 trannies per bit for SRAM, 192 mil trannies! There must be some tech out there that can achieve this with fewer trannies?
Can 4MB of SRAM be used to simulate 4MB of eDRAM, from PS2's Graphics Synthesizer, when emulating on RSX? And also have dual functionality as 4MB of TurboCache? I guess that would be an awful lot of transistors depending on how many transistors needed per bit?
IIRC, usually 6 trannies per bit for SRAM, 192 mil trannies! There must be some tech out there that can achieve this with fewer trannies?