I was always under the assumption that anything utilizing a P2P connect (such as a console game), would only require two consoles connected to the internet to function. One would act as the host and one as the client. But I've seen some articles, such as these:
http://kotaku.com/5402535/infinity-...-ps3-online-problems-server-not-patch-related
which seem to contradict that. I am almost certain MW2 does not utilize dedicated servers, so, I'm assuming it utilizes P2P connections, yet they are complaining about server issues. Can someone please clarify why a non-dedicated server game would even need a server? Thanks in advance.
http://kotaku.com/5402535/infinity-...-ps3-online-problems-server-not-patch-related
which seem to contradict that. I am almost certain MW2 does not utilize dedicated servers, so, I'm assuming it utilizes P2P connections, yet they are complaining about server issues. Can someone please clarify why a non-dedicated server game would even need a server? Thanks in advance.