Burnout 360

If you look back a few post you will see that I already pointed out some alaising in those shots, and yeah it looks a hell of a lot less jaggie just about anything you'd ever get on a PS2 or orignal Xbox but then I never argued otherwise.
 
PG2G said:
Someone pointed this out to me on IRC yesterday, but these Burnout shots are obvious photoshops. Look at the left front of the one with the blue car...

I wonder if you realise that nextgen consoles will use a lot of Photoshop-type post processing effects for various things like bluring, sharpening, color correction, blooms - and DOF and motion blur as well. These would obviously create artifacting effects that one could claim to be from faking screenshots, especially because the realtime implementation would probably have lower quality than a CPU-based 'offline' effect. Also, shader aliasing in things like reflections would also result in new, previously unknown artifacts...
 
Bill said:
Screens are unimpressive.

Xbox again fails to impress with it's brute power.


This is Burnout not PGR3, PGR has 8 cars on the screen at once, Burnout has 25-75 plus the highly detailed player cars. They must include Semi-trucks, tanker trucks, mini-vans, cabs, logging trucks,(people?) ect..... They would love to have 100,000+ poly cars, but it's not a driving sim on a closed track, they need a large amount of traffic for their spectacular crashes, with the Fire, smoke, explosions, particles, they must use their polygon budget wisely. A 8 car accident just doesn't cut it, they need at least a 50 car freeway pile up and thats takes a ton of polys to replicate.
 
london-boy said:
And Burnout is FAST. 60fps done right!!

Confirmed on IGN interview today:

IGN: Will it run at 60 frames per second, and how long will the load times be?

Matt Webster: It's Burnout and that means it's at 60Hz. For load times, they'll be as short as we can possible make them.

IGN: How will the already excellent visuals and sense of speed be improved on the Xbox 360? How are you taking advantage of the X360's three processors and graphics chip?

Matt Webster: We have a host of cool new effects going in to the game. The shader technology that we have to give us scratches and crumples are added to new physical deformation technology. The cars look even better than ever, and when they crash it looks and sounds amazing. For sense of speed, we've also spent considerable engineering effort to get a brand new motion blur effect. With the horsepower that the 360 gives us we can now do a real per-pixel vector motion blur, it makes even the entry-level cars feel faster than ever.


http://xbox360.ign.com/articles/672/672730p1.html

60fps with motion blur, this ought to feel like Clark Griswald's rocket sled in Lampoon's "Christmas Vacation". ;)
 
Hardknock said:
Here's some shots I took myself that are 1024x768 (higher resolution than the game runs at)
On what planet is 1024x768 higher res than 720p?

And you'd probably need at least double the res to get a clear picture of another digital source (especially if you're looking for things like jaggies).
 
Hardknock said:
There are hardly any AA problems with Kameo. COD2 has some problems, PGR3 has some problems, but I won't let Kameo be thrown in the same stack with them. They obviously worked hard on this game for the jaggies to be non-existent like they are and deserve credit for it. You have several accounts that say AA is very high on Kameo so I don't understand why you refuse to believe? Here's some shots I took myself that are 1024x768 (higher resolution than the game runs at) :

http://img455.imageshack.us/img455/8932/picture1345a9vf.jpg

http://img455.imageshack.us/img455/8100/picture1338a7rq.jpg

http://img455.imageshack.us/img455/9649/picture1327a3jk.jpg

http://img455.imageshack.us/img455/7512/picture1323a6pq.jpg
Of course with such a blurry image you're not going to see jaggies. I can hardly see jaggies in some Xbox games on my 36" TV through composite.

Play the games on an _LCD display_, and yes - jaggies are far more prominent, as PC owners who've switched from CRT's to LCD's can testify. The muddiness of your display is hiding the jaggies, that's all.
 
Dave Glue said:
Of course with such a blurry image you're not going to see jaggies. I can hardly see jaggies in some Xbox games on my 36" TV through composite.

Play the games on an _LCD display_, and yes - jaggies are far more prominent, as PC owners who've switched from CRT's to LCD's can testify. The muddiness of your display is hiding the jaggies, that's all.


Not to nitpick, but that's not necessarily true.
It's the fact that he took the pictures of the TV itself at 1024x768. That's never gonna show as much detail as you should see, first because it's a picture of a TV so it's bound to look more blurry than the image on the TV itself (which might be blurry or not, that's not the point) and secondly, at that resolution, not much is going to come up in terms of jaggies seen how the game is running at a higher resolution than that anyway.
 
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