Burnout 360

Hardknock said:
Don't judge the quality of a final retail game to a demo on a kiosk with a crappy LCD ;)
I have played the full verson Kameo and I know and it has some AA, but nothing like those Burnout shots.
 
JHoxley said:
I wouldn't expect anything too amazing until the 2nd generation of 360/PS3 titles. Sure, it'll probably look a bit better that current stuff - but from what I've heard a lot of developers are just throwing bigger and better versions of current algorithms at a meatier piece of hardware.

Jack
yeah, but i was kinda hoping for something like microsoft displayed a while back.
http://www.microsoft.com/xna/multimedia.aspx
remember the car crash videos? :D

too be honest, ill be kinda disapointed if we dont get something around that this gen (meaning before the 360 and ps3 cycle ends), that video was a long while ago. but if any game can do it, its burnout :D
 
Hardknock said:
Don't judge the quality of a final retail game to a demo on a kiosk with a crappy LCD ;)

There are practically no jaggies in Kameo on my native 720p display... Now COD2 on the other hand... *shudder*


Not to nitpick, but the Samsung LCDs on the X360 pods are quite good, and perfectly fine for playing next gen games. If anything, it's the demo that might be crappy.
 
I don't mind blooming if it's done well, but as for example in these pictures the "blooming" makes everything hazy, it looks like you're viewing everything through a slightly smeared glasses putting a foggy halo effect around virtually every edge.
I've noticed this - Some of the stuff i've been working on might help people with this. HDRI is notoriously difficult to get "right" - all the atomic steps are very simple, but there are a lot of parameters involved. Lots of parameters and lots of steps make it difficult to get it to just work.

Most HDRI-based games are very artist dependent - it's upto them to modify all those 100's of parameters (+lights, +textures..) to achieve the "vision" they have for the game. That vision doesn't necessarily correspond to something that is even remotely "correct" ... but as a programmer I would say that, wouldn't I ;)

Bad_Boy said:
yeah, but i was kinda hoping for something like microsoft displayed a while back.
http://www.microsoft.com/xna/multimedia.aspx
remember the car crash videos? :D

too be honest, ill be kinda disapointed if we dont get something around that this gen (meaning before the 360 and ps3 cycle ends), that video was a long while ago. but if any game can do it, its burnout :D
Yeah, I remember that video. It rocked :)

Although I'm pretty sure they had it running in realtime at one of the conferences... I was reading the transcript where J Allard (+ whomever) went off on a tangent and started competing for the highest score whilst the audience watched.

Jack
 
kyleb said:
I have played the full verson Kameo and I know and it has some AA, but nothing like those Burnout shots.

The Xbox 360 has three options for AA: none, 2x and 4x (with fixed samples), the burnout screenshot has 4x AA - the same as Kameo.
 
Bad_Boy said:
too be honest, ill be kinda disapointed if we dont get something around that this gen (meaning before the 360 and ps3 cycle ends), that video was a long while ago. but if any game can do it, its burnout :D

This demo is made by PseydoInteractive (creators of FullAuto).
So i suppose that if any game could do this kind of collisions , its FA , but again AFAIK they dint :cry:
 
Bad_Boy said:
I hope its running at 60fps, thats for sure. PGR3 looks much more impressive imo. Then again, PGR3 doesnt have damage. :devilish: it will be interesting on seeing how the damge looks more realistic compared to the current gen consoles, if any difference at all.

PGR3 does have damage. Visible damage too except when it comes to headlamps.:cool:
 
Tim said:
The Xbox 360 has three options for AA: none, 2x and 4x (with fixed samples), the burnout screenshot has 4x AA - the same as Kameo.
Here you can find some examples of x4aa. It would be nice if Kameo did have x4aa and it would rock if x4aa looked as smooth as what is showen in those Burnout shots, but that simply isn't the case. The vast majorty of the Kameo shots I have seeen are clearly jazzed up compared to what you get actually playing the game, and I'm sure the same goes for these shots of Burnout.
 
Someone pointed this out to me on IRC yesterday, but these Burnout shots are obvious photoshops. Look at the left front of the one with the blue car...
 
I don't even see how people notice jaggies on 360, I was playing HL:2 on Xbox the other day on noticed a TON of jaggies I mean everywhere. Then I poped in COD:2 and didn't notice a single jaggy anywhere, I don't know if you poeple are pausing your games and looking for jaggies or what I just doin't see them on 360 during gameplay unless I spend all day looking for them, I play games not stare at the pause screen looking for jaggies.
 
kyleb said:
Here you can find some examples of x4aa. It would be nice if Kameo did have x4aa and it would rock if x4aa looked as smooth as what is showen in those Burnout shots, but that simply isn't the case. The vast majorty of the Kameo shots I have seeen are clearly jazzed up compared to what you get actually playing the game, and I'm sure the same goes for these shots of Burnout.

Hey I don't know how to explain the disparity between what we're playing and what you're playing. But Kameo clearly has a high amount of AA from what I'm playing. Here's a picture from a CRT monitor, also I've posted zoomed in pics of walls with no jaggies in sight at all:

http://ded.zenblue.net/FW900/Xbox360/Kameo_Enchanted_Kingdom.jpg
 
I htink the fixed-pixel displays tend to show jaggies a lot more than any other display. Also, once you start scaling the image to the display's native res who knows what the scaler is introducing...

I definitely see jaggies on COD:2. In some areas its very noticeable, in some not so much.
 
Hardknock said:
Hey I don't know how to explain the disparity between what we're playing and what you're playing. But Kameo clearly has a high amount of AA from what I'm playing. Here's a picture from a CRT monitor, also I've posted zoomed in pics of walls with no jaggies in sight at all:

http://ded.zenblue.net/FW900/Xbox360/Kameo_Enchanted_Kingdom.jpg
Again your shot is a bit small and far away to make any reasonable estamtion of how much AA is there, but there are clearly jaggies to be seen in that shot. The lamp post back on the left is one of the more obvious spots.
 
kyleb said:
Again your shot is a bit small and far away to make any reasonable estamtion of how much AA is there, but there are clearly jaggies to be seen in that shot. The lamp post back on the left is one of the more obvious spots.

There are hardly any AA problems with Kameo. COD2 has some problems, PGR3 has some problems, but I won't let Kameo be thrown in the same stack with them. They obviously worked hard on this game for the jaggies to be non-existent like they are and deserve credit for it. You have several accounts that say AA is very high on Kameo so I don't understand why you refuse to believe? Here's some shots I took myself that are 1024x768 (higher resolution than the game runs at) :

http://img455.imageshack.us/img455/8932/picture1345a9vf.jpg

http://img455.imageshack.us/img455/8100/picture1338a7rq.jpg

http://img455.imageshack.us/img455/9649/picture1327a3jk.jpg

http://img455.imageshack.us/img455/7512/picture1323a6pq.jpg
 
c0_re said:
I don't even see how people notice jaggies on 360, I was playing HL:2 on Xbox the other day on noticed a TON of jaggies I mean everywhere. Then I poped in COD:2 and didn't notice a single jaggy anywhere, I don't know if you poeple are pausing your games and looking for jaggies or what I just doin't see them on 360 during gameplay unless I spend all day looking for them, I play games not stare at the pause screen looking for jaggies.
It isn't something someone has to stare at a pause screen to see if you have playing PC games with AA for years then the lack of it is quite obvious. Yeah going from HL:2 on an Xbox surely rendered at 640x480 to CoD2 on a 360 running 1280x720 is a huge step up reguardless, but for many of us who are accustomed to better it just isn't quite there yet.

Edit*
Wow, I just realized how far off course this thread has gone with a bunch of pictures of Kameo while the topic is Burnout. My comment on the AA in the shots was directed specificly at Burnout as I curious as to what we can really expect of that game, there is another thread that in this forum that is far better suited for general discussion of AA on the 360.
 
Last edited by a moderator:
kyleb said:
It isn't something someone has to stare at a pause screen to see if you have playing PC games with AA for years then the lack of it is quite obvious. Yeah going from HL:2 on an Xbox surely rendered at 640x480 to CoD2 on a 360 running 1280x720 is a huge step up reguardless, but for many of us who are accustomed to better it just isn't quite there yet.

Edit*
Wow, I just realized how far off course this thread has gone with a bunch of pictures of Kameo while the topic is Burnout. My comment on the AA in the shots was directed specificly at Burnout as I curious as to what we can really expect of that game, there is another thread that in this forum that is far better suited for general discussion of AA on the 360.


No I hear what your saying and your right(as far as the PC deal) but take a look at those Kameo pics, I don't see any jaggies and if that were an Xbox or PS2 game they would be everywhere.
 
Back
Top