What do you all think the status of bumpmapping going forward into the future? Alot of differing types of 3d graphic have been coming out i.e. Unreal Engine high polycounts and large textures, Cel-shaded games ,Tron 2.0 (i don't even know what that uses) , Bloodrayne heavy bump mapping.
I think bump mapping should be the way forward personally. It just looks more realistic.
I think bump mapping should be the way forward personally. It just looks more realistic.