Blast Processing Wasn't A Marketing Gimmick.

Personally I wrote perhaps half a dozen Genesis games, and Blast processing was a marketing gimmick.
If it referred to anything, it was the difference in clock speed between the Genesis and SNES.
 
Personally I wrote perhaps half a dozen Genesis games, and Blast processing was a marketing gimmick.
If it referred to anything, it was the difference in clock speed between the Genesis and SNES.

You miss the console days ;). Come on it shows :p.
 
So, let me get this straight. The penultimate paragraph in that blog post makes the ("factitious"? :smile:) claim that the Genesis' DMA controller was faster than its CPU during the vblank interval, but that the Genesis' 7.6MHz 68000 was fast enough to give the DMA unit a workout. That sounds like a roundabout way of saying that blast processing is thanks to the CPU.
 
However as you are about to learn SEGA was actually referring to an actual hardware component within it's Genesis/MegaDrive console. A feature not found in the competing SNES format.
Even if you were to be correct in this claim (which is debatable), I don't think anyone with some common sense truly gives a flying you-know-what anymore after so many years since these consoles became completely obsolete. I mean...why care? Does it truly make a difference to you?
 
Even if you were to be correct in this claim (which is debatable), I don't think anyone with some common sense truly gives a flying you-know-what anymore after so many years since these consoles became completely obsolete. I mean...why care? Does it truly make a difference to you?
Sega is an important datapoint in the age-old struggle between product quality and marketing. If it weren't for Sega (or rather their exit from console hardware), you'd think a strong PR focus could fix everything.
 
Even if you were to be correct in this claim (which is debatable), I don't think anyone with some common sense truly gives a flying you-know-what anymore after so many years since these consoles became completely obsolete. I mean...why care? Does it truly make a difference to you?
All console tech is welcome; we're not ageist. I'm surprised the Atari 2400 doesn't get more love here...
 
People lacking in technical knowledge to this very day inaccurately refer to Blast processing as a marketing gimmick. However as you are about to learn SEGA was actually referring to an actual hardware component within it's Genesis/MegaDrive console. A feature not found in the competing SNES format.

http://trixter.wordpress.com/2008/12/05/blast-processing-101/

Blast Processing was a MARKETING term (not feature )coined by Sega to advertise the fact that the main processor of the Sega Mega Drive was over two times faster than the one in its rival product, the SNES. Sonic the Hedgehog 2 was the posterboy for this campaign, being faster than any other platform game at the time. The ad campaign featured commercials with races between two vehicles, with the SNES strapped to one and the Mega Drive strapped to the other.



However, the campaign was MISLEADING: while the SNES CPU did run slower in clock cycles per second, it would put out more instructions per clock cycle. The Mega Drive would have to freeze background and enemy animations while the game is moving at high speeds. That's why being SUPER SONIC seemed to have a far slower "framerate, not because of a slowlag from obj limits or etc, but the programming paused sprite cycles because it couldn't do it otherwise.


This idea of simply comparing CPU clock rates to determine performance, regardless of other characteristics, is commonly known as the "megahertz myth".
 
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