If NV actually wanted to show how much better GPU physics were than CPU, instead of putting out a hobbled versions that runs x87 code instead of SSE/2/3, they would put out something that is decently optimized for the CPU and scales well.
Yeah, optimizing for your competitor's products is a sure fire business strategy. Entertaining, as always Charlie
So the other (less used) physics engines for games are just as bad on CPU?
That's precisely my question. I see a lot of judgements being made about PhysX but they seem to be pulled out of thin air. Where are the other CPU based physics engines that do all these things that PhysX supposedly falls short on? Examples of more computationally intense workloads or higher performance on the same workload are welcome.