bit-tech Richard Huddy Interview - good Read

Discussion in 'Graphics and Semiconductor Industry' started by neliz, Jan 6, 2010.

  1. trinibwoy

    trinibwoy Meh
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    Yeah, optimizing for your competitor's products is a sure fire business strategy. Entertaining, as always Charlie :D

    That's precisely my question. I see a lot of judgements being made about PhysX but they seem to be pulled out of thin air. Where are the other CPU based physics engines that do all these things that PhysX supposedly falls short on? Examples of more computationally intense workloads or higher performance on the same workload are welcome.
     
  2. Squilliam

    Squilliam Beyond3d isn't defined yet
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    http://enthusiast.hardocp.com/article/2009/05/19/real_world_gameplay_cpu_scaling

    Something like this?
     
  3. trinibwoy

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    Sorry, can you be a little more specific? Where's the evidence that the physics effects in those games are more computationally taxing or that the engines are more efficient/scalable/faster etc?

    Edit: Oh, were you referring to the Ghostbusters video? I see a few simple rigid body effects where most of the "debris" simply disappears after half a second or so without interacting with the environment. No where near a physics showcase.
     
  4. MfA

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    Absolute performance isn't proven, scalability is ... in that it can scale at all beyond a single thread (which PhysX can not in a meaningful way besides what NVIDIA says).
     
  5. trinibwoy

    trinibwoy Meh
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    That's not particularly relevant at all unless you can point to another engine that scales with multiple cores and produces effects that aren't possible or are slow with PhysX. Most of the angst over PhysX has been over comparisons to GPU PhysX, which is silly to me since that's not its competition.
     
  6. Snyder

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    Of course it is, if it's supposed to influence your next graphics card buying decision.
     
  7. eastmen

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    The main problem is that other games scale based on cpu cores while physx games like batman do not. Batman hardly cares if i have a quad core or a dual core.

    So as gamers we are buying faster cpus and gpus to get better performance but nvidia through controling physx is forcing their hardware on us and rendering other hardware useless.

    Thats why I'm done buying physx games.
     
  8. Karoshi

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    Easiest physics possible, point particles, valve particle benchmark. First hit on google "valve particle benchmark" from December 2008:
    http://www.overclock.net/nvidia/314125-official-valve-particle-benchmark-results-thread.html

    From that thread:
    Recently i saw some cryostasis shots with sparky particles. How well does that scale on CPU physX physics with quad cores?

    Nebula has some experience with crysis sparky particles orgies, maybe he can give us some configs so we can try out the timedemos with millions of particles on different dual and quad core CPUs and lowest gfx settings?

    I guess steam p0war3d games @anno 2008 and crysis are actual popular comparison vs. physX physics?
     
  9. aaronspink

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    There are multiple engine that scale with multiple cores. They can produce all the effects that nvidia's solution can, so I think you need to drop this constant stone wall response. There is NOTHING physx can do that other physics engines cannot and all the rest actually have multi-cpu support. ergo, the issue is physx and it limitations.
     
  10. trinibwoy

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    PhysX's CPU performance doesn't change depending on what graphics card you have. If you want GPU PhysX then that's a whole other story isn't it? What people are complaining about is PhysX's deficiency on the CPU and I'm still waiting for evidence of such.

    If I'm not mistaken that's a particle system with no physical simulation.

    Where was it stated that other engines can't do what PhysX does? You guys are the ones constantly harping that PhysX has a poor CPU solution so it should be easy enough to find examples of other physics engines that prove that point. Interestingly, such evidence isn't forthcoming. Can't really stone wall against nothing.

    Physx on the CPU tanks miserably when tasked with any sort of fluid or cloth simulation but since no other CPU implementation even attempts those things then where are the comparisons coming from? Even rigid body stuff is pretty rudimentary across the board.
     
  11. Dave Baumann

    Dave Baumann Gamerscore Wh...
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  12. trinibwoy

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    Yeah DMM looks very nice (both visually and from a technology standpoint). The first general purpose physics library to integrate something like that would have a nice advantage. I didn't see any of the heavy stuff that usually brings CPUs to their knees though, i.e the fluid and cloth simulations mentioned above. The Havok bits were just the usual crate kinematics.

    I couldn't tell from the video but does DMM debris interact with the environment? It was clear that the big wood chunks did but the smaller objects like glass shards seemed to disappear in mid-air.
     
  13. willardjuice

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    Alright I think this off-topic discussion has run its course. If the respective parties haven't "seen the light" at this point, it's unlikely they will ever. I will delete posts relating to" PhysX CPU efficiency" in this thread from now on. Start a new thread if you feel the discussion must go on.
     
  14. Broken Hope

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    Going back to this again it seems Mass Effect 2 isn't classed as a triple A title since it's seemingly been released with no way to force AA and no Crossfire profile, unless this weeks drivers miraculously fix both issues but I doubt it.

    Both issues fixable on Nvidia cards.
     
  15. karlotta

    karlotta pifft
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  16. Broken Hope

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  17. FUDie

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    Does your monitor lack a power button? If it's really that big a deal, you could turn it off.

    -FUDie
     
  18. Broken Hope

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    Sure it has a power button, still no excuse for a video driver to break such a basic feature such as windows power saving.
     
  19. eastmen

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    I'm not having the problem you speak of with the 10.1s or the hotfix .
     
  20. PatrickL

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    I don't have this problem too.
     
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