simplicity
Newcomer
I was reading the Gamasutra article about Climax Brighton's use of bezier patches in MotoGP. http://www.gamasutra.com/features/20020626/hargreaves_02.htm
The author (Shawn Hargreaves) makes a compelling case for using Bezier patches for modeling non-animated characters and landscape. But he says you need to write your own tools to do the modeling, as existing tools don't handle bezier patches very well.
He also mentions that on the PS2 version of MotoGP they tessalate the bezier patches at runtime, to save RAM.
Doing a google search, it looks like Shawn Hargreaves is a lone voice in the wilderness -- he's pretty much the only one advocating use of bezier patches.
On the other hand, Moto GP looks really good! So maybe he's on to something.
I'm not sure, but Climax Brighton may be using bezier patches in Sudeki for character modeling.
What do you-all think of bezier patches? Are they going to be commonly used in games (I know Quake3 allows them as modeling primitives), or are they going to lose out to subdivision surfaces (which are much easier to model, and may be only slightly slower to render.)
The author (Shawn Hargreaves) makes a compelling case for using Bezier patches for modeling non-animated characters and landscape. But he says you need to write your own tools to do the modeling, as existing tools don't handle bezier patches very well.
He also mentions that on the PS2 version of MotoGP they tessalate the bezier patches at runtime, to save RAM.
Doing a google search, it looks like Shawn Hargreaves is a lone voice in the wilderness -- he's pretty much the only one advocating use of bezier patches.
On the other hand, Moto GP looks really good! So maybe he's on to something.
I'm not sure, but Climax Brighton may be using bezier patches in Sudeki for character modeling.
What do you-all think of bezier patches? Are they going to be commonly used in games (I know Quake3 allows them as modeling primitives), or are they going to lose out to subdivision surfaces (which are much easier to model, and may be only slightly slower to render.)