I'm interested in:
- Richness of features
- Speed/ease of use
What I know:
- Maya -- Longtime industry standard, but feature-rich and harder to use/less productive.
- Modo -- Excellent modeling tools, though I don't know much else.
- Cinema 4d -- Reasonably priced, easy to use, full-package 3D product, though I'm assuming this comes at the cost of some more advanced features (like those in the topic of this discussion)?
- Blender -- Free and well-rounded, but hard to use and lacking in some of the areas of this discussion.
- 3ds Max -- I actually don't know how its strengths compare to the others in this aricle (if you care to inform me, please do).
Some background:
- I already know how to model/work in 3D, and have been dabbling in it for a few years at least.
- I've dabbled with most of the software on this list, but not extensively.
- I'm primarily interested in creating beautiful stills, and leveraging the powers that animations/physics/particles can give me for this (kind of like a 3d "photographer").
- At this point, I am willing to invest $ into these products, so that isn't really an issue.
Any & all thoughts are appreciated! Thanks much.
- Richness of features
- Speed/ease of use
What I know:
- Maya -- Longtime industry standard, but feature-rich and harder to use/less productive.
- Modo -- Excellent modeling tools, though I don't know much else.
- Cinema 4d -- Reasonably priced, easy to use, full-package 3D product, though I'm assuming this comes at the cost of some more advanced features (like those in the topic of this discussion)?
- Blender -- Free and well-rounded, but hard to use and lacking in some of the areas of this discussion.
- 3ds Max -- I actually don't know how its strengths compare to the others in this aricle (if you care to inform me, please do).
Some background:
- I already know how to model/work in 3D, and have been dabbling in it for a few years at least.
- I've dabbled with most of the software on this list, but not extensively.
- I'm primarily interested in creating beautiful stills, and leveraging the powers that animations/physics/particles can give me for this (kind of like a 3d "photographer").
- At this point, I am willing to invest $ into these products, so that isn't really an issue.
Any & all thoughts are appreciated! Thanks much.