Benchmarking mode

You might also want to log the eye position at each frame so that you could play it back on other hardware frame by frame
 
LeStoffer said:
Brilliant! 8)

Just one thing I have to ask you about: Since you have developed these nice demos on ATI hardware (8500 and later 9700 P AFAIR) there is bound to be some questions about whether they take optimal advantage of nVidias hardware - especially the FX line with their 'twitchy' shader architecture.

It may not mean a damn thing, but you might wanna consider doing some kind of disclamer anyway before the benchmarking takes of in a big way.

True. I'll add a disclaimer.

Edit: Done.
 
These demos now support benchmarking:

DPS
Glow
InfiniteTerrain
Phong
PhongIllumination
VolumetricLighting
VolumetricLightingII
 
Humus said:
These demos now support benchmarking:

DPS
Glow
InfiniteTerrain
Phong
PhongIllumination
VolumetricLighting
VolumetricLightingII

Awesome, I'll take a look at them Humus

Thanks for doing this :)
 
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