If we get voluntary 3rd party exclusives, perhaps. I just don't see that happening by-and-large, unless the devs really do target an exclusive feature. Middleware is cross platform. Make you're PS4 game, and you can port it to PC for very little, and XB1 for a bit more. If for 10% investment you can reach a 25+% larger market, is makes sense.
I can see some devs going with a feature though to differentiate. eg. Sony's Rubber Duck game on PS3. That was bought because it was motion control. As a dev looking to make sales in a crowded market place, one way to stand out would be to offer a unique experience. You're more likely to get media coverage then. Thing with DS4's gyro control is that sixaxis allowed for similar and no-one went there. We had sixaxis bowling, for example. Using the controller for motion controls hasn't taken off, and I can't see much reason to think it will in future,
The big difference is that it's now at a point where the Dualshock can be used as a accurate Air Mouse. The motion sensing was upgraded a lot from the 2006 sixaxis to the 2010 Move controller & I'm sure that the 2013 DS4 seen some more improvements in the technology. The technology in the sixaxis & DS4 is 7 years apart & PlayStation Move was already a big improvement. They had 3 more years to improve the technology since the PlayStation Move & the SDK should be a lot more advanced & easier to work with than the sixaxis SDK on the PS3.
DS3 was more suitable for tilt controls while the DS4 is closer to a accurate pointer device. Devs that might not have seen much of a benefit using tilt controls in their games might see the potential in using the DS4 as a air mouse or making use of the touchpad.