Be useful - Vote ! (OGL 2.0 HLSL poll)

Great - bias the poll with a bunch of people who have no idea what it means, nor will likely ever program in the language.

I say, don't vote (unless you are a developer that will likely be affected by the outcome)!
 
Oh gawd, now it's going to be slashdoted by fansites. Don't you just love it how the Amiga or Mac still win alot of online computer polls?
 
Someone inside OpenGL org is trying to use an open pool to help do some internal argumentation. I voted ;)
 
Unfortunately, should the location of this poll become wide-spread, it will be akin to NASA asking pre-schoolers whether they should rely or liquid or solid propellant for the Apollo missions.
 
Maybe the thread should be removed or at least have the address edited out. That way only people who actually know how to get to the OGL site will be able to vote!?
 
Im not going to vote, but personally I think they would be better of with just being realistic and adopting a DX9 HLSL variant (aka Cg). Im surprised this showed up on the site though ... kinda silly.
 
Well, I thought one could find few people here who have the famous "clue"... Allthought some of the "discussion" lately have been rather fansite like.

I personally just hope they would get the damn OGL 2.0 out as soon as possible. That and then some decent drivers for Linux would do just fine :) For what HW, that really does not matter.
 
This does seem a bit silly. Anyone else think there is headless chicken syndrom going on with Microsoft's IP claims going on?

[opinion]
I think, and have thought since reading the board meeting notes where the IP claims from Microsoft were mentioned and thinking back to nVidia's licensing for their vertex shader extension, that the board would feel pressure to adopt nVidia's direction for shading extensions/HLSL to try and shield itself from Microsoft's claims. I expected to see nVidia adopted as a permanent ARB member at about the same time as an official announcement that OpenGL 1.4 would use the NV_ shader extensions if this pressure succeeded. Watching the announcement of OpenGL 1.4 and this poll, I feel in the context of this expectation that the board is thrown into confusion about this issue, and as committees tend to do is making unorganized noises that only make sense in the context of the board being unable to resolve the issue (i.e., doing something to appease a "faction" instead of coming to a consensus and acting in a well considered manner).[/opinion]

Now, I think the above is possible, and I think a fair reading of the state of OpenGL and the ARB, but it is so filled with speculation that I felt I had to highlight that and emphasize that I recognize that going round and round about it would be pointless, and instead post it to be deconstructed and refuted with reasons why the observed behavior and comments of the ARB, or perhaps other info I'm not aware of, support something else. So have at it.
 
DaveBaumann said:
Great - bias the poll with a bunch of people who have no idea what it means, nor will likely ever program in the language.

I say, don't vote (unless you are a developer that will likely be affected by the outcome)!

I completely agree. Only participate if it's actually your business to vote in this poll.

ta,
-Sascha.rb
 
The poll would have a point amongst Siggraph attendees perhaps, or on some developers site like Gamasutra.com with registration.
i wouldnt be surprised if the result of this poll shows that Cowboyneal is the most popular HLSL
 
Well considering the last option is "What's a HLSL?", I have my doubts about this poll being anything besides a bandwidth waste.

edit:
I just finished reading parts of the OGL Shading language specs. It seems to me Cg is more geared for FP calculations, and 3DLabs is leaning towards ints. I think it would be quite a bit easier for smaller IHVs to get compliancy with 3DLabs OGL 2.0 than Cg. The questions then are, do you want to make OGL easier for IHVs to target so there is a wider platform, or do you want to set an aggressive model to really push the technogical envelope?
 
Here we go:
The ARB OpenGL 2.0 working group is considering two proposals for a C-like, High Level Shading Language (HLSL): the HLSL developed by 3Dlabs and NVIDIA's "Cg". Which language would you prefer?
I prefer 3Dlabs' HLSL as the OpenGL HLSL 23.9%
I prefer NVIDIA's Cg as the OpenGL HLSL 17.3%
The ARB should combine the best elements of both HLSLs 27.0%
The exact language details don't matter, so long as there's a single HLSL for use in OpenGL 26.1%
I prefer another HLSL 0.7%
I don't care about HLSL 0.9%
What's a HLSL? 4.1%
 
LittlePenny said:
I just finished reading parts of the OGL Shading language specs. It seems to me Cg is more geared for FP calculations, and 3DLabs is leaning towards ints. I think it would be quite a bit easier for smaller IHVs to get compliancy with 3DLabs OGL 2.0 than Cg. The questions then are, do you want to make OGL easier for IHVs to target so there is a wider platform, or do you want to set an aggressive model to really push the technogical envelope?

Interesting observation. It would make sense for Cg to be more geared for FP calculations (because of NV30) and for 3DLabs to be leaning towards ints (because of the P10 lacking FP in some part of it's PS pipeline).

In regard to the last question: Does anybody know how easy it'll be to add extentions to the OpenGL 2.0 HLSL to support features beyond the specs?
 
Geeforcer said:
Unfortunately, should the location of this poll become wide-spread, it will be akin to NASA asking pre-schoolers whether they should rely or liquid or solid propellant for the Apollo missions.
but I wanted strawbewwy icecweam bwaaaaaaaaaah
 
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