Baseless Next Generation Rumors with no Technical Merits [post E3 2019, pre GDC 2020] [XBSX, PS5]

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I’d rename this The Schrodinger Next Gen Tech Thread.

There might be RT in the next consoles or not.

There might be 80 CUs per GPU or not.

There might be 3 GPUs in each console. Or not.

Trump might ban consoles by Xmas. Or by next Xmas.

All these realities are true right now. Only one will become the reality we live in.

Yours truly,
LB

Just as long as it's not the Orangpelupa (cat) Next Gen Tech Thread.

The console may work, but it probably won't work.

The console might not overheat and die, but it probably will overheat and die.

The console might not need to be repaired, but it probably will need to be repaired.

The console might not crash, but it probably will crash.

The console might have a working GPU, but it probably won't work right.

Regards,
SB
 
As long as the next gen consoles are inside the box, they can either be above 10 TF or below 10 TF. We won't know for shure before we observe them....
 
I think its very unlikely for them to hit exactly 10 TF, then they must be specifically tuned for that, I guess you are pushing me out on the edge here, hehe.
 
It's absolutely not right at all. The speed of loading the assets will be faster, but that does not make the rendering speed faster. That's like saying using a 5G Wireless Cellphone for music streaming in your car will dramatically increase the driving speed of the car.

I guess I just read render as the time it takes to - you know - render something on screen...which will be quicker because of SSD loading the assets quicker...I mean, loading the assets is one part of the render process isn’t it?

I kind of think it’s being overly pedantic...but that’s just me.
 
I guess I just read render as the time it takes to - you know - render something on screen...which will be quicker because of SSD loading the assets quicker.

I kind of think it’s being overly pedantic...but that’s just me.

And if the assets were already in ram, would that make the GPU render any faster?
 
And if the assets were already in ram, would that make the GPU render any faster?

He doesn’t say GPU he says ‘the graphics rendering speed’ which (to me anyway) loading the asset is part of that process...so to turn your comment around, if the GPU was waiting for the asset wouldn’t it take longer to render?
 
I guess I just read render as the time it takes to - you know - render something on screen...which will be quicker because of SSD loading the assets quicker...I mean, loading the assets is one part of the render process isn’t it?
No. Loading assets and rendering are two separate activities. Rendering is the process of taking the asset data from RAM, or procedurally creating that data, and drawing it on screen.

It's just promo spiel for investors. There's no point trying to justify it or interpret it. ;)
 
No. Loading assets and rendering are two separate activities. Rendering is the process of taking the asset data from RAM, or procedurally creating that data, and drawing it on screen.

It's just promo spiel for investors. There's no point trying to justify it or interpret it. ;)

Thanks
 

Latest Sony PlayStation 5 Rumored Specs Boast Powerful AMD Radeon Navi And Ryzen Tech, 2TB SSD


For starters, it's claimed that there will be an 8-core/16-thread Ryzen 3000 processor clocked at 3.2GHz. The Radeon Navi-based GPU is said to have a total of 72 Compute Units (in a dual-36 CU setup allegedly), 64 shaders per CU, a clock speed of 1.55GHz and either 16GB or 24GB of GDDR6 memory. When all is said and done, we're allegedly looking at around 14.2 TFLOPS compute performance from this GPU, which supports hardware ray tracing.

As for the SSD, it's said that systems will come packing 2TB right off the bat, which should be a relatively comfortable amount for many gamers. Sony previously stated that we haven't seen any consumer-level SSDs that offer the performance seen in the PS5, so it's quite possible that the console could be using a PCIe 4.0 interface. The first PCIe 4.0 SSDs were announced after the initial hardware specs for the PS5 were revealed, and they indeed offer substantial performance gains in read/write performance over their PCIe 3.0 counterparts. The incredibly speedy load times that Sony has bragged about with the new storage subsystem are indeed impressive, and could be a big reason why many gamers might be encouraged to upgrade.

Road-salt-loaded-into-dump-truck.jpg


Seriously, I don't think a dual GPU chiplet design isn't happening for a whole host of reasons. The novelty of Sony or Microsoft doing such a design, would make for more interesting board conversation though. Any new thoughts on a dual GPU chiplet design @iroboto?
 
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300W power draw right off the bat for the GPUs alone. I don't think so.

Of course.

But if Sony and Microsoft opted for bigger box designs, inclusive of greater PSU delivery (wattage) and beefier cooling solutions, would console gamers be upset at such a design?

Honestly, I never understood why some console gamers want such cramped system designs that could limit the hardware's full potential. Or is it purely a business decision towards maximizing profits with smaller and smaller designs (shrinks) that requires less material on manufacturing?

Yeah, I know I answered my own question with the last part, but I find it quite odd some console gamers want even more smaller game systems, leaving very little headroom on overcoming heat dissipation issues, and systems using less power (wattage) because their energy bills are to high. :rolleyes:
 
Any new thoughts on a dual GPU chiplet design @iroboto?
nothing more than we've already commented on.
Just seems more expensive lol and it opens up a whole slew of other issues like additional latency etc.
But i suppose if you wanted to get there that would be one way.

Power consumption is definitely a big deal, you don't want consumers to fork over 499+ and their hardware starts melting because of insufficient cooling in their media cabinets or something like that. I'm pretty sure nothing is more devastating to the bottom line than to have to pony up 1 billion in replacements. I think lessons are learned here from both MS and Sony.

I'm still on team low, so looking at 2070 performance is where I think I see it being reasonable in both tdp, price and performance.

edit: just thinking about price
margins IIRC from my friend who owned a computer parts shop were about 10% or less on
CPU, Mobo, GPU, hard drives, etc.

Cables and accessories had higher margins etc.

So if you managed to remove the retailer margins and cut back even further (say another 15-20%) for manufacturer margins (Sony and MS selling at cost) it's still, the total package here is quite high.
edit (2) for dual GPU setup
Retail pricing:
GPU : $799 (5700XT) x 2 (16GB GDDR6)
CPU: 349 (Ryzen 3000)
Memory: $75 (16 GB) removed
Mobo: $75
PSU: $40
Case + Others: $40
SSD: $150 (increased)
sub total = $1453 from newegg.

If we attempt to remove retail margins and some manufacturer margin for buying in bulk then:
1 GPU | 2 GPU
- 30% = $775 | $1017
- 40% = $664 | $871.8
- 50% = $554 | $726
- 60% = $443 | $581

So ^^ yea. I don't think we have 40-50% margin to play with at the manufacturer level. AMD knows and their suppliers know combined MS and Sony will sell close to 200M units in a generation. They will fight for each percentage point they can on margin.

edit 3: With an average reported attach rate of 9.6 games per PS4 console and with 30% margin off each title. Then you're looking at
59.99 * 0.3 * 9.6 = $172

With Sony the absolute maximum subsidy would be $172 dollars per console, and they'd only profit off PS+, DLC, and any other subscription services they have. For obvious reasons you should not add subscriptions into the subsidy because they were going to get those subscriptions anyway whether you were 1 GPU or 2 GPU.

This is insanely risky. Given the price points above. I just can't see 2x GPUS happening unless you are getting hardware for about 50-60% off and then there is additional subsidy involved of up to $182 -> $82 just to meet a price point of $399 -> $499.
 
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That Team Low sure seems to align with Team Reality, at least for now.
 
Yeah I think a GTX1080/RTX2070 base line should be technically feasible, and still a major upgrade over Xbox One's HD 7790 base line performance.
 
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