Possibly. It'd certainly make it harder. As others have pointed out, much to my disbelief, some devs could select specific CUs for jobs and stuff at such a low level, that I imagined just wasn't worth it. However, in my mind, the same way software emulators can remap instructions to even completely different hardware, I envision some hardware re-routing/emulating type Thing. Because both hardwares are fixed and known, it'd make that process a lot easier then those poor yet incredible folk who create emulators for PC that somehow manage to actually work and play PS2 games on DX hardware. Effectively, potentially, possibly, Sony can include a PS4 GNM driver for PS5 that should be able to handle the same instructions, or stick something in a custom firmware emulation unit that just deals with handling calls.
Given the rumour of Sony working with AMD on RDNA, and RDNA 1 having compatibility intended with GCN, perhaps Sony were there making sure they could get low-level PS4 GNM code working on their future GPU? ¯\(°_o)/¯
Given the rumour of Sony working with AMD on RDNA, and RDNA 1 having compatibility intended with GCN, perhaps Sony were there making sure they could get low-level PS4 GNM code working on their future GPU? ¯\(°_o)/¯