Starts at 1:27:00 mark.
Around the 1:38:00 mark The Don (real dev who was on Crapgamer's podcast) discusses the history of ESRAM and his concern that Scarlett may be dedicating too much die space to Raytracing functionality like XO had so much dedicated to ESRAM. With all these reports that PS5 is stronger he mentions his concern that MS may dedicated more die space to RT/Machine Learning.Weird CrapgamerReviews whom favors the Xbox brand would actually put that "15% more powerful than Scarlett," in his video-podcast title. I guess even console warriors from different camps want those "PS5 MoPowitful111!!!" clicks.
Didn't MS say that Scarlett was designed for the cloud? Nvidia leverages its Tensor cores and machine learning to bring about accelerated realtime Raytracing, (I have no crystal ball but) AMD is also likely using something akin to Tensor cores in RDNA2 to bring machine learning accelerated raytracing.
If Scarlett is designed with the cloud in mind, are they designing it to be a very capable machine learning device they can leverage for other cloud computing applications? And could they be sacrificing too much die space and rasterization performance giving PS5 the rasterization/traditional performance crown?
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